|Vaulting onto a dinosaur takes a lot of|
In any case, to manage expectations, my own, and potential players, I turn to the tool of building templates. They spell out what I think is important to know and communicate my expectations of what kind of adventures a player will have. This is an early, brittle, and inflexible draft, but coloring in the lines once, even if crudely, gives me a place to hang my hat and try to build up.
|Advantages: Serendipity 2 |
|Primary Skills: Acrobatics (H) DX-2-8; Escape (H) DX-2-8; Naturalist (H) IQ-2-8; Tactics (H) IQ-2-8; Climbing (A) DX-1-9; Stealth (A) DX-1-9;Hiking (A) HT-1-9; Tracking (A) Per-1-9; Navigation (A) IQ-1-9; Traps (A) IQ-1-9; Camouflage (E) IQ+0-10; First Aid (E) IQ+0-10; Jumping (E) DX+0-10; Scrounging (E) Per+0-10; Swimming (E) HT+0-10;|
|Fill In The Gap Skills: One Melee Weapon varies from easy to hard, and DX-2 to DX+0; One Ranged Weapon Skill, varies from easy to hard, and DX-2 to DX+0; One Method of Teamster or Riding, either IQ or DX (A); Soldier or Housekeeping or similar professional skill ranging from IQ E to A |