The skull it wears is s little chipped. |
Lightning Rod
An ability that makes the ability bearer more likely to be hit by electrical attacks instead. With a little bit of fluffing, this might be best done as an aura that afflicts an obsession of hitting the holder with lightning attacks.Affliction 1(HT; Area Effect, 16 yards, +200%; Aura, +80%; Fixed Duration, 3 minutes, +0%; Disadvantage, Obsession, Use this lightning attack on him, +5%; Malediction, +100%; Melee, Reach C, -30%)[46]When someone is within 16 yards of Cubone, they roll a quick contest of their HT versus the holder's will. If they fail, every time they use a lightning attack, they need to roll CR 12, or be forced to use it on the holder.
Battle Armor
Protection against Critical Hits... this is simply various levels of Luck with "Opponent's Critical Hits only, -30%"
Bone Club
This is thrown weapon Axe/Mace with the following affliction as a follow up.
Affliction 1 (HT; Follow-Up, Thrown Weapon (Axe/Mace), +0%)[10]
Bonemerang
Several different ways to do this - a missile that hits twice in one turn. I'll go with the Multi-shot imbuement.
Multi-Shot
Keywords: Weapon Buff
Full Cost: 44 points for level 1. 8 Points/level thereafter.
Casting Roll: None, Use Innate Attack to aim
Range: 100 yards
Duration: 3 minutes
For the next three minutes, the target has an increased Rate of Fire with ranged weapons. Each level increases the Rate of Fire by more. See Multi-Shot in Imbuements, p.9, to see how many levels are needed for a desired effect.
Statistics: A ffliction 1 (HT; Accessibility, Only on weapons, ‑20%; Advantage, Multi-Shot 1, +340%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, ‑15%) [44].
Notes: Each additional level waives a -1 to the penalty, and cost 8 points.
Full Cost: 44 points for level 1. 8 Points/level thereafter.
Casting Roll: None, Use Innate Attack to aim
Range: 100 yards
Duration: 3 minutes
For the next three minutes, the target has an increased Rate of Fire with ranged weapons. Each level increases the Rate of Fire by more. See Multi-Shot in Imbuements, p.9, to see how many levels are needed for a desired effect.
Statistics: A ffliction 1 (HT; Accessibility, Only on weapons, ‑20%; Advantage, Multi-Shot 1, +340%; Fixed Duration, +0%; Increased 1/2D, 10x, +15%; No Signature, +20%; Sorcery, ‑15%) [44].
Notes: Each additional level waives a -1 to the penalty, and cost 8 points.
Bone Rush
Other Thoughts and Conclusion
I'm more than 2/3 of the way done with the moves for the original pokemon now, and I think I want to at least finish that many, but not sure what I want to do beyond that. It looks like A pokemon doesn't have a lot of moves sometimes, but that's because they have already been done earlier. I think the effect will just continue to become more pronounced as I proceed through the list.
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