Yiff |
Introduction
Big table of contents |
Genres
This chapter starts with a clarification of how it defines the word genre, and how it defines the word furry (as the anthro character, not the fan of said anthro character) It then talks about historically popular media that includes anthropomorphic animal characters, including various myths and fables, going through to examples from contemporary times, giving details that might be good to keep in mind if one would be interested in emulating such fiction. Overall, brief, but an interesting read nonetheless. It's a little more brief than I'd like, and there is a very helpful table embedded in this chapter that is an index of racial templates by species they are inspired by, but it feels extremely out of place and maybe two chapters too early? Oh well, that critique is a reach.
Furries in Play
This chapter contains the most novel mechanical content of the book. Some parts of it exercise content from Enhanced Senses, Template Toolkit 2, and Bio-Tech among the more esoteric books, but also uses information from Powers and Martial Arts which almost anyone that is a fan of GURPS is likely to already have. This chapter has lots of useful examples of modified abilities and explanations to common questions about such. There are suggestions for a "cinematic" scaling of characters and their equipment at the beginning and the end of the chapter respectively (seems kinda weird that they are used as bookends instead of being in one place?) The chapter also has an enjoyable section on fictional martial arts styles that take advantage of species that have horns, tails, or sprays. This chapter is the jewel of the book.
The Zoological Garden
This chapter is kind of like "Chapter 2 applied," and is a long list of racial templates for different popular furry species. They are mostly grouped by different genres, and really, I don't have a lot to say about them. They are all written well and cover a large range of power levels, and "realistic" and "cinematic" scenarios. A detailed list of templates can be gleaned from the screenshot of the table of contents from earlier.
Other Thoughts and Conclusion
I've already said before that this is mostly a good book. I'd call it a more detailed, more focused sequel to Template Toolkit 2. That book is probably more useful if you are interested in more exotic morphologies, but if you are fine with bread-and-butter-almost-human furries, GURPS Furries is good enough.
Getting really close to the year anniversary of battening down the hatches forever, hoping I can get a vaccine soon.
How should we view the loss of control of the pitchers and the line injuries of the main players?
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