Showing posts with label After The End. Show all posts
Showing posts with label After The End. Show all posts

Wednesday, July 20, 2016

Review: After The End 2 - The New World

I'll just keep on saying it,
real covers, please.
Just a wee bit earlier this week, I reviewed the first book in the new(ish) line, After The End, a GURPS franchise for post-apocalyptic style games. As is the typical pattern book 1 was the "player's book," while book 2 is the "GM's book." This is a huge book with tons of stuff, usable in the post-apocalyptic setting and outside of it as well, and even, if like me, that thing isn't your bag, this is a book you might want to take a loot at. Let's take a closer look then.

Tuesday, July 19, 2016

Review: After the End 1: Wastelanders

Title page with almost 1/6
of it bearing illustrations.
Post-apocalypse isn't my bag, baby. That doesn't mean these books are bad, and so on a whim, I bought volumes 1 and 2 a bit ago, especially because I heard there was some good reusability in volume 2 (I especially think the gadgeteering rules might make for a more fun artificer experience in Dungeon Fantasy style games.) and the first book in a new GURPS line is always the hardest to review on top of that because it is usually a big data dump, and this one doesn't let down in that regard; it has tons of options for building a character to survive the aftermath of some doomsday scenario. So with all these swirling biases, preferences, likes, dislikes, and a bit of lightheadedness coming from exercising for the first time in a week (thanks, strep!) let's try to congeal something that might be useful for you, the reader, who may or may not be interested in buying this book.

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