Showing posts with label Cheat Sheet. Show all posts
Showing posts with label Cheat Sheet. Show all posts

Thursday, May 30, 2019

Cheat Sheet - Conditional Injury

If you are interested,
check it out.

Conditional Injury is a wound based system to replace the hit points in GURPS. I don't necessarily prefer one or the other, but it's a fun alternative that gives a different flavor to dealing with wounds; some might argue it is more realistic than hit points, I dunno, haven't watched enough people die in real life to make an authoritative statement one way or another. Get the cheat sheet here, if you like it.

Friday, January 5, 2018

Last Gasp: Cheat Sheet


I created a couple of cheat sheets to help with Last Gasp. After looking at the system a lot recently, I think it is a lot less difficult than it appears at first blush because the critical information is spread over so many pages. These cheat sheets I hope make it easier.

I hope this is helpful for anyone else.

What Is The Last Gasp?

Someone asked this, and maybe I made a big assumption that everyone knows what this is or can easily find the information, so let me clarify. The Last Gasp is an article in Pyramid #3/44 that basically consists of two sets of optional mechanics that can either work individually, or combined for a synergistic effect. The Long Term Fatigue system is meant to make FP expenditure and recovery more painful, and is helpful for people that think it's weird that a PC can work herself to the brink of physical harm, but be absolutely at 100% with a 100 minute break. The second system, Short Term Fatigue creates a deeper action economy in combat so that players can't run 10 miles/hour every turn, swinging 5 lbs swords non-stop until all the enemies are dead, and makes both sides need to either take things slow or occasionally pause for breathers.

Monday, September 5, 2016

Ritual Path Magic: Cheat Sheet

Over the last night and this morning, I made a cheat sheet for ritual path magic. It uses a lot of tables from the GURPS Basic Set and from
Ritual Path Magic
. None of it is original material, but it has everything that is scattered across multiple pages in the book without requiring rapid page flipping. You can get the pdf here. And besides this page, the only thing you might still want from the Ritual Path Magic book is the table on p.35. I figure this is a safe thing to publish online because it presents the information from this web app (Which is really cool by the way,) but in a different way.
Also, here's some fun legal boilerplate:
GURPS is a trademark of Steve Jackson Games, and its rules and art are copyrighted by Steve Jackson Games . All rights are reserved by Steve Jackson Games. This game aid is the original creation of Patricia Gauronskas and is released for free distribution, and not for resale, under the permissions granted in the Steve Jackson Games Online Policy (http://www.sjgames.com/general/online_policy.html)
If this is breaking any rules, please let me know right away so I can modify the document or take it down.

UPDATE:
Here's a metric version of the same sheet.

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