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Hi-dey ho, Neigborino! |
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Character Build. Show all posts
Showing posts with label Character Build. Show all posts
Wednesday, January 25, 2017
Character Building: Ice Abilities
Monday, January 9, 2017
Character Building: Jezebel Schwarz, Futuristic Swashbuckler Cat Girl
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So ultra-tech! |
Sunday, October 30, 2016
Character Building: Blending In (Blog or Treat)
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You gotta draw freckles or it isn't a pumpkin. |
Saturday, October 22, 2016
Character Building: Henry Poe, Stuntman, Wannabe Actor, and Healing Magic User
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Incidentally, a decent article for some background info. |
Thursday, October 20, 2016
Character Building: An Alchemist (Guest Post!)
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Mood setting art. |
Wednesday, October 19, 2016
Character Build: Mariya Sokolova
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Kinda an inspiration for the character. |
I had two ideas that I wanted to try for a while: magical alchemist, and magical shapeshifter, but as the GM has a few misgivings about the appropriateness of Ritual Path Magic for the campaign, for me this narrows it down to Shapeshifter. I don't know why, but I decided on the name Mariya Sokolova, for better or for worse. Today, I guide readers through my creative process and how I build a character.
Wednesday, August 31, 2016
Ritual Path Magic: Martial Artist...?
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The cartoon wasn't terrible I think. Not great, but not terrible. |
Tuesday, August 30, 2016
Editorial: Help Me Help You Make A Character That's Fun To Play
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That's a Character. |
Sunday, June 19, 2016
Math: What's Luck Got To Do With It?
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It's physical, only logical |
Saturday, June 18, 2016
Power-Ups: Samurai (Knight Variant)
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A fun issue, mostly liked the Havens & Hells part. |
Saturday, June 4, 2016
Fundamental: How to Not Die - Advantages and Skills
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Unless they have Extra Life. |
Monday, May 30, 2016
Fundamental: How to Not Die - Attributes and Secondary Characteristics
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Lack of HT and FP loss from dehydration and overexertion. |
Wednesday, May 11, 2016
Mechanics: Leading Monsters
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Maybe like this, but not like this. Really good Discworld installment though. |
Friday, May 6, 2016
Disadvantage: Compulsory Adventuring Disadvantages
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A character forced into an adventure because of a dependent disadvantage, an Obsession (Travel to Paradise Falls), and potentially a light version of Weirdness Magnet. |
The most basic disadvantage is the type that makes you bad at doing something the "normal" type of characters can usually do. In this simple form, they usually can be reverse engineered as
-x reaction/attribute/secondary characteristic (Accessibility, A particular circumstance, -y%)[z]
But with a little bit of extra fluff and flavor to explain why you have the penalty in that given situation.
Then you have the type that makes it impossible to do a thing. Can't see, can't lie, can't fight unless in self defense, can't deal with spiders, etc.
A third basic type that I can think of are the type that force you to do a certain thing. For a GM these can be really good seeds for adventure plots and storylines, and if it leads a character to do the type of things you want to do anyways, it might be close to free points. I mean, a good GM should find a way to make it inconvenient, at least sometimes, but if you are the type of player who just likes doing the types of things you are obligated to do, is it really that painful of an obligation?
This post is a kind of index of the third category, focusing mostly on The Basic Set, but if anyone can think of similar plot grist disadvantages in other sources, I'd be happy to include them.
Sunday, April 24, 2016
Character Build: Negotiation
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I don't even know |
Tuesday, April 19, 2016
Template: My Master, Right or Wrong
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Not the most famous reference, probably, but it is the one that jumped out at me first. |
Friday, April 15, 2016
Character Build: Backstory and Motivation
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The only book you kinda need today! |
Tuesday, April 12, 2016
Cross-Post: Using Disadvantages to Create Character Hooks
Interesting, this post from JustRoll3d6 is somewhat similar, but at the same time, different than the post I did somewhat recently on social advantages and disadvantages to make a character more popular. I guess you could say mine is a little bit like a deep/narrow look at the social aspect, and this is a wide/shallow look at disadvantages.
Sunday, April 10, 2016
Character Build: Make a (socially) Interesting Character
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Well, you don't have to go this far. |
I kinda start closer to the sandbox end to flush out what my players are looking for, and when they hone in on it, I start filling in the details around the point of interest they choose. This means I react to what the players want to do by accommodating the things they work towards. In a pseudo-meta way, if the world shapes itself to what it looks like my players want.
Therefore, the only way something just "happens" to a player is:
- It is the natural consequence of something the player has done
- The player has spent points on something that catalyzes an interaction, (advantages with an appearance roll, or an enemy disadvantage)
So, let's dissect the second bullet point further, and see how we can have NPCs find a player character interesting enough to just go out of their way and talk to them.
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