Showing posts with label Advantage. Show all posts
Showing posts with label Advantage. Show all posts

Saturday, August 20, 2016

Powers: Leveled Warp Advantage

Go here, my man.
This is kinda an application of a guidance and small house-rule post from a little while back, not even that far back really about using limitations in order to work up really expensive advantages from a few points to something great. My focus is to try to make a leveled version of the Warp advantage, which is cool and very powerful, but justifiably expensive. Using my idea for a perk to exceed the nominal -80% limitation ceiling (basement?) let's see if we can define a whopping 20 levels of Warp before I get bored!

Monday, May 9, 2016

Advantage: Serendipity

I've never seen this,
but I've always liked the title.
Serendipity is a pretty difficult advantage for me to wrap my head around. I mean, compare the advantage very similar in concept and theme Luck, and it is a whole different ballpark. Luck has a very hard coded mechanical specific benefit to it, and Serendipity has a really wibbly wobbly soft and mushy benefit. Which kinda stinks, because I really like the concept of Serendipity, explaining the idea of lucky coincidences as a component of what defines a character is pretty swell, and there are a lot of characters in fiction that are repeatedly saved by Deus Ex Machina, so it is not an unusual element either. Today, I'm going to dissect this advantage and try to make sense of it so I can make it consistent.

Monday, May 2, 2016

Advantage: Dark Souls Riposte

Sweet sweet damage.
In some video games, like the Dark Souls franchise, parries allow us to set up an extremely damaging riposte. I want to see how hard it might be to theoretically create an advantage that covers these mechanics. Let's check it out.

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