Showing posts with label Zelda. Show all posts
Showing posts with label Zelda. Show all posts

Monday, January 25, 2016

Equipment: Hookshot

Boing! Why did the textbox say Boing!?
I was just brainstorming somewhere on how to make an effective hookshot... and I think I came up with something viable. Let's take a look.

Monday, January 11, 2016

Encounter: Bottle Genie

Nyaah Nyaah. Nyan Nyan, Ni Hao Nyan
Genies vary wildly from appearance to appearance. Some are friends, some aren't. A lot grant wishes, some don't. But this time I'm talking about the genie from Link's Awakening. He is a boss that can't be hurt directly; he has to be attacked via his bottle. If his bottle is destroyed, so is he. Let's see how we might model this in GURPS.

Friday, January 8, 2016

Encounter: Moldorm

I am a Moldorm.
Moldorm has many of the same properties as Hard Hat Beetle... except he is a boss. He is incredibly bouncy, and he sits in a room full of floor hazards. Let's see about statting this guy out.

Thursday, January 7, 2016

Encounter: Hard Hat Beetle

Hey Guys!
Changing things up, I decided to tackle an enemy with a different interesting mechanic. The Hardhat Beetle from the Zelda series has the ability to repel the player a great distance with each hit. They love slamming into the player, and usually exist in rooms with large amounts of floor hazards. Let's try to stat out this guy's power first, and then we can write him up as a beast.

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