Showing posts with label Combat. Show all posts
Showing posts with label Combat. Show all posts

Friday, June 10, 2016

Fundamental: Ranged Combat

First interesting image result for
"Ranged Weapons." The rules for
guns, bows, thrown weapons, and many
missile spells are similar in GURPS.
I was asked to write a bit of a guide on how ranged combat works. I don't think it's especially difficult to understand versus melee combat, so I'll focus on the "gotchas" and the parts I get wrong the most. Without further ado, let's get the ball rolling.

Saturday, May 28, 2016

Fundamentals: Attacking Twice in a Turn

Sticky Fingers
As a matter of fact, this post is rooted in questions about the Ambidexterity advantage, but I felt like that wasn't enough content to put together an entire post, so I decided to expand on that and talk about multiple attacks in one turn in general. There are a few ways to do multiple attacks and there are usually some good trade offs between each. Let us then take a look at this several methods.

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