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Someone else's opinion. |
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Editorial. Show all posts
Showing posts with label Editorial. Show all posts
Thursday, June 14, 2018
Mechanics: Encumbrance
Wednesday, November 23, 2016
Editorial: Sometimes It's OK If Someone Does Something Wrong
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Good book, GURPS coming soon. |
It's a thing I see, and whether you love the community or not, I think it's a problem that might scare new people away or stop them from doing something. Imagine this scene, someone mentions something about GURPS, a game they want to run, or a character they want to play, or maybe it is going on even as they speak. Someone chimes in with a way to fix things.
And that's really weird. Did anyone ask for any help with any problem? Maybe they groused about something, maybe they spoke about a weak point, but... did they say "this thing is broken and I can't repair it on my own?" Then why is someone trying to fix it?
Tuesday, August 30, 2016
Editorial: Help Me Help You Make A Character That's Fun To Play
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That's a Character. |
Tuesday, August 23, 2016
Campaign Preparation: Things I think I Need To Do Better
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Epic for the win, buddy. |
Wednesday, August 10, 2016
Editorial: I Like Reading Lots of Rules, But That Doesn't Mean I Use Them All
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GURPS Asparagus. |
Friday, July 22, 2016
Editorial: Meta-Challenges are fun, Even if They Are Not GURPS
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Would you like to play a game? - Dobby |
Saturday, July 16, 2016
Editorial: Dungeon Fantasy Negotiations With Neutral Parties
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Intimidating at first blush, but quite friendly indeed. |
Wednesday, June 22, 2016
Cross-Post/Editorial: "Fair Pricing"
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This guy! |
Saturday, June 11, 2016
Fundamental: Quirks
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Sure, wearing a horse mask is pretty quirky, but can you bring it to life at the gaming table? |
Friday, May 13, 2016
Math: Incremental Improvement from Raising a Skill by One Level
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PDF in blue, using the axis on the left CDF in orange, using the axis on the right. |
Monday, May 9, 2016
Advantage: Serendipity
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I've never seen this, but I've always liked the title. |
Friday, April 15, 2016
Character Build: Backstory and Motivation
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The only book you kinda need today! |
Monday, March 21, 2016
Cross-Post: Hirelings
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Don't be like Red Luigi. |
Wednesday, March 16, 2016
Cross-Post: How'd it Go?
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Like this? I haven't read the books in a while... now I feel like reading them again. |
Sunday, March 6, 2016
Mechanics: Metagame
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Not this kind, and I don't even want to know what it is. |
Today, when I say metagame, I speak to mechanics that have an impact on the game via the interface of player and game, rather than character and game. By that I mean... normally, the player interacts with the GM's world by speaking and working through his character. The player can therefore only do something that his character can do. Metagame mechanics subvert this usual contract, for better or for worse, to the benefit or detriment of the player by allowing the player some sort of agency that doesn't come from his character. GURPS doesn't have as many metagame mechanics built in as a lot of other systems, but there are still some, and even among those, some are so important, major elements are predicated and built upon them as a foundation. Let's investigate further.
Saturday, January 30, 2016
Cross-Post: Create, Don't Convert
Create, Don't Convert.
Interesting advice on creating new material. Honestly, a lot of content from my blog uses ideas from existing games and media, but here's a secret that I probably don't make explicit enough: for the sake of communicating with people, I use names and concepts from popular media, but I absolutely never play with any of the things I have made up on this blog without a bit of personalized dressing.
Interesting advice on creating new material. Honestly, a lot of content from my blog uses ideas from existing games and media, but here's a secret that I probably don't make explicit enough: for the sake of communicating with people, I use names and concepts from popular media, but I absolutely never play with any of the things I have made up on this blog without a bit of personalized dressing.
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