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A bow with a bayonet, am I right? |
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Basic Set. Show all posts
Showing posts with label Basic Set. Show all posts
Saturday, July 9, 2016
Fundamentals: A Comparison of Ranged Weapons
Friday, July 8, 2016
Fundamentals: A Comparison of Melee Weapons
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Bow really only counts as a melee weapon if you use that one advantage in Dungeon Fantasy 11. |
Sunday, April 10, 2016
Character Build: Make a (socially) Interesting Character
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Well, you don't have to go this far. |
I kinda start closer to the sandbox end to flush out what my players are looking for, and when they hone in on it, I start filling in the details around the point of interest they choose. This means I react to what the players want to do by accommodating the things they work towards. In a pseudo-meta way, if the world shapes itself to what it looks like my players want.
Therefore, the only way something just "happens" to a player is:
- It is the natural consequence of something the player has done
- The player has spent points on something that catalyzes an interaction, (advantages with an appearance roll, or an enemy disadvantage)
So, let's dissect the second bullet point further, and see how we can have NPCs find a player character interesting enough to just go out of their way and talk to them.
Monday, April 4, 2016
Combat Maneuver: Feint
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Real life example of a feint. |
Today, I do little reflection on Feints and try to make them work for me.
Sunday, January 10, 2016
Encounter: Onkolithos ripti
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Kinda? |
Wednesday, December 30, 2015
Sorcery: Homing Soulmass
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I really really like this spell |
Sorcery developed by Big Hat Logan. Fire homing soulmass. Life originates in the soul; no wonder the soulmass draws toward it. This sorcery is a window into seeker Logan's methods.A lot of the spells and magic effects in Dark Souls are pretty straight forward because of the type of game it is: brutal combat and exploration. Subtleties like social intrigue rarely enter into the equation. That said, I decided to model the most mechanically challenging spells first, trusting that if anyone cared to know how to calculate soul arrow, it would be nearly self-evident that it is nothing but Innate Attack. Homing Soulmass on the other hand has a bunch of complicated nuances that make it a little less straightforward. Let's see if we can put that one together.
Sunday, December 27, 2015
Table: The Value of the Deceptive Attack
CORRECTIONS: I did not take into account the value of a critical hit in the original version of this table. I have fixed this now. Thanks, for the proofreading and careful eyes in the comments.
I made this chart in Excel out of curiosity that shows the utility of using a deceptive attack to improve the odds of hitting an opponent.
I made this chart in Excel out of curiosity that shows the utility of using a deceptive attack to improve the odds of hitting an opponent.
Attack Skill | Defense Skill | Unmodified Chance To Hit | 1 | 2 | 3 | 4 | 5 |
10 | 8 | 37.51% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
12 | 8 | 55.34% | 42.20% | 0.00% | 0.00% | 0.00% | 0.00% |
14 | 8 | 67.69% | 62.37% | 45.54% | 0.00% | 0.00% | 0.00% |
16 | 8 | 75.10% | 76.34% | 67.38% | 47.77% | 0.00% | 0.00% |
18 | 8 | 75.10% | 83.75% | 82.51% | 70.73% | 49.11% | 0.00% |
20 | 8 | 75.10% | 83.75% | 89.92% | 86.62% | 72.73% | 49.11% |
10 | 10 | 25.93% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
12 | 10 | 37.96% | 31.94% | 0.00% | 0.00% | 0.00% | 0.00% |
14 | 10 | 46.30% | 46.99% | 37.51% | 0.00% | 0.00% | 0.00% |
16 | 10 | 53.71% | 57.41% | 55.34% | 42.20% | 0.00% | 0.00% |
18 | 10 | 53.71% | 64.82% | 67.69% | 62.37% | 45.54% | 0.00% |
20 | 10 | 53.71% | 64.82% | 75.10% | 76.34% | 67.38% | 47.77% |
10 | 12 | 14.34% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
12 | 12 | 20.58% | 19.91% | 0.00% | 0.00% | 0.00% | 0.00% |
14 | 12 | 24.90% | 28.93% | 25.93% | 0.00% | 0.00% | 0.00% |
16 | 12 | 32.31% | 35.18% | 37.96% | 31.94% | 0.00% | 0.00% |
18 | 12 | 32.31% | 42.59% | 46.30% | 46.99% | 37.51% | 0.00% |
20 | 12 | 32.31% | 42.59% | 53.71% | 57.41% | 55.34% | 42.20% |
10 | 14 | 6.31% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
12 | 14 | 8.54% | 9.65% | 0.00% | 0.00% | 0.00% | 0.00% |
14 | 14 | 10.08% | 13.55% | 14.34% | 0.00% | 0.00% | 0.00% |
16 | 14 | 17.49% | 16.25% | 20.58% | 19.91% | 0.00% | 0.00% |
18 | 14 | 17.49% | 23.66% | 24.90% | 28.93% | 25.93% | 0.00% |
20 | 14 | 17.49% | 23.66% | 32.31% | 35.18% | 37.96% | 31.94% |
10 | 16 | 2.74% | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% |
12 | 16 | 3.19% | 4.08% | 0.00% | 0.00% | 0.00% | 0.00% |
14 | 16 | 3.49% | 5.19% | 6.31% | 0.00% | 0.00% | 0.00% |
16 | 16 | 10.90% | 5.97% | 8.54% | 9.65% | 0.00% | 0.00% |
18 | 16 | 10.90% | 13.38% | 10.08% | 13.55% | 14.34% | 0.00% |
20 | 16 | 10.90% | 13.38% | 17.49% | 16.25% | 20.58% | 19.91% |
Saturday, December 26, 2015
Dungeon Fantasy: Making Medicine Using The Basic Set.
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Medicine! |
Thanks to this guy here for pointing that out.
Wednesday, December 16, 2015
Innate Attack: Ki Blasts/Kamehameha

- It's a launched projectile
- It's got a moderate ability to modify the power level
- It specifically calls out the need to use both hands
- It has knockback
- It depends on a longer charging time
So let's see how to stat this out.
Tuesday, December 15, 2015
Technique: Fast Sneak
This is something really quick I just devised. I think I read somewhere that when attempting to be stealthy, one must travel at half speed. Using the rules in Basic Set Campaigns p. 346 for Time Spent, one can double the rate of the work they are doing for a -5 penalty. Using the design rules for techniques in Basic Set Characters on p. 231, we can call it a "Hard Difficulty" technique because the consequences of failure are usually dangerous. The default is Stealth -5, and because it is predicated on Stealth, the obvious prerequisite is Stealth, and its maximum level is prerequisite skill. All together, it is:
Fast-Sneak
Hard
Default: Stealth-5
Prerequisites: Stealth; cannot exceed prerequisite skill
When attempting to be stealthy and travel at normal pace, roll against Fast-Sneak instead. Success allows stealthiness at full move. Failure has the normal consequences of a failed stealth roll.
Friday, December 11, 2015
Let's Invent a Thing: GURPS Basic set
I feel like there aren't enough examples of how inventing works online. I tried searching, and couldn't even find one. So let's try inventing something using GURPS invention and gadgeteering rules.
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