Showing posts with label Limitations. Show all posts
Showing posts with label Limitations. Show all posts

Friday, September 23, 2016

Limitations: Gadget

Actually not especially relevant.
I was talking about gadget limitations for no particularly good reason in the GURPS IRC channel (on irc.sorcery.net at #gurps) and I have players that use it, and it made me start thinking that maybe a primer on how it works might be a helpful reminder to me and my players. Let's dissect these gadget limitations then.

Friday, July 29, 2016

Powers: Developing Advantage Based Abilities

He didn't just wake up an expert.
So, some people like to cap the amount of points one can invest in new or developing abilities, and for skills, techniques, talents, perks, and cheap advantages, this is ok. However! This really precludes a lot of the kicking rad abilities that cost several tens or maybe even hundreds of points. Today, I'm going to discuss how we can use limitations to allow us to invest in bargain bin versions of advantages so that we can learn a new ability for a lesser amount of points today, and slowly buy off all the limitations to simulate the concept of getting better at controlling a new ability.
I wanted to say this is a fundamental type of thing, but it isn't a beginner level type of thing, so I don't feel right saying this is a "fundamental" type of post. I don't really know where you would fit this, it is a bit of a building block to GURPS, but it is also a bit more of an advanced feature. But the label "Aspiring Power Users:" seems a bit too verbose.

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