|First good search result for:|
"too many hit points"
Method of Calculation
2 x HP + (HT Success Odds) x HP + (HT Success Odds)^2 x HP + (HT Success Odds)^3 x HP + (HT Success Odds)^4 x HP.
Health held constant with HP as the Independent Variable
HP held constant with Health as the Independent Variable
Edit: Thought about it, and here's a reasonable approximation of what the graph might look like according to Wolfram Alpha if it were in 3d, note HT is from 0.5 to 1, which is 50% odds of surviving (or, HT 10) to 100% chance of surviving (HT 16 is like 98.5%, technically, not possible in GURPS except for maybe with some "no nuisance roll perk" at 18 HT.)