Showing posts with label Tables. Show all posts
Showing posts with label Tables. Show all posts

Sunday, July 24, 2016

Rules: Survival and Food Gathering

Awesome book by the way.
I was thinking about the really cool poisoning gathering rules from Dungeon Fantasy 16 and I then starting thinking about how some games have food power up mechanics, and I was thinking that the system for gathering Poisons was a pretty good stencil to trace for a similar mechanic for foods. So without further ado, let's take a look at some random thoughts on having a more detailed food gathering system.

Monday, May 23, 2016

Random Encounters: Mountain Road

Dare you enter my mountainous realm?
I started off with an idea that my players would be playing on an island, but after playing with things for a while, the island evolved a bit, and now it's not exactly a uni-biome island anymore. So since there is now at the very least an important-ish mountain area that leads to the main event, I could create a random encounter table for such an area, going for the feel of something more akin to a strenuous hike than sheer cliff scaling.

Tuesday, May 17, 2016

Random Encounters: Tropical Island

Trees, sand, water, that kinda stuff.
So, preparing for a tropical island setting, I decided to make a bit of a generic aid that might be helpful to anyone else that ever needs a tropical setting. So, I've modeled some random encounter tables after those found in Dungeon Fantasy Adventure 1 except, of course, different theme. Let's see how that plays out.

Saturday, May 14, 2016

Tables: Gunnifying Treasure Tables

Helpful book, and not too
difficult to customize.
Dungeon Fantasy 8 is a fun little book that makes a good shopping list for more ordinary Dungeon Fantasy campaigns, and a great impetus for crazy happenings in a very random Dungeon Fantasy campaign. I kinda want to move towards a TL4 kinda theme with the age of sail and swashbucklers and guns and the like, so I thought it might be fun to look over the things that TL4 might enable in Treasure Tables, but adding them in a way that doesn't ruin the book.

Tuesday, February 9, 2016

Table: Integrating Dungeon Fantasy Treasures 2 into Dungeon Fantasy 8.

This guy!
This post is simply a table that you can use with the Rare Artifacts Table to integrate the new treasures from Dungeon Fantasy Treasures 2 into Dungeon Fantasy 8. When getting a result to roll against the Rare Artifacts table, roll 1d,1d,1d as usual, but look at this table first. If the result is not on this table, look at the original table to find the result.

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