Showing posts with label Technique. Show all posts
Showing posts with label Technique. Show all posts

Wednesday, April 27, 2016

Technique: "Sneaky Broom Neck Attack"

They call me hadouken, because I
wobble from downwards all the way
forward.
So, one section of Martial Arts I feel I neglect a bit is the techniques customization section, so I think I'm gonna putz with creating a technique for my quarterstaff using player that might work well. Let's see how that goes.

Wednesday, March 16, 2016

Combination Attacks: Reverse Engineering, and Applying Fast Bow.

Either get Heroic Archer, or
buy this bow. (Source)
Use The Deadly Spring to stat
it out though. {=^)
So, to start, I asked this question in this thread about how one might use a combination attack to speed up ready maneuvers. Though a ready is not an attack, these guys did point me to some pseudo-precedence for just such a power-up in the name of the Heroic Archer advantage in Dungeon Fantasy 1: Adventurers. This post, though short, I think can be a gateway to several useful techniques. Let's take a look.

Friday, December 18, 2015

Martial Arts: Combination Attacks Example

The rules for combination attacks in Martial Arts were a little confusing to me, but I believe I have unraveled them. I think they are still a bit complicated, so for future reference, I will spell out here the process of creating a two-hit combination attack involving a sweep with a quarterstaff followed up by a Stamp Kick to the face.

Tuesday, December 15, 2015

Technique: Fast Sneak

This is something really quick I just devised. I think I read somewhere that when attempting to be stealthy, one must travel at half speed. Using the rules in Basic Set Campaigns p. 346 for Time Spent, one can double the rate of the work they are doing for a -5 penalty. Using the design rules for techniques in Basic Set Characters on p. 231, we can call it a "Hard Difficulty" technique because the consequences of failure are usually dangerous. The default is Stealth -5, and because it is predicated on Stealth, the obvious prerequisite is Stealth, and its maximum level is prerequisite skill. All together, it is:

Fast-Sneak

Hard
Default: Stealth-5
Prerequisites: Stealth; cannot exceed prerequisite skill

When attempting to be stealthy and travel at normal pace, roll against Fast-Sneak instead. Success allows stealthiness at full move. Failure has the normal consequences of a failed stealth roll.
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