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| Hey, good lookin. |
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Divine Favor. Show all posts
Showing posts with label Divine Favor. Show all posts
Wednesday, July 27, 2016
Divine Favor: Visions of Judgement
Divine Favor: Exhaustion Gas
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| Sleeping. |
Tuesday, June 28, 2016
Divine Favor: Great Haste, and Two Weaker Derivatives
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| Not really similar at all, mechanically speaking, oh well. |
Wednesday, June 22, 2016
Divine Favor: Lighten Burden
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| It's a rock. |
Friday, June 17, 2016
Divine Favor: More Messenger/Rogue Abilities
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| We always fixate on the rogue element, but not the messenger element. |
Wednesday, June 15, 2016
Divine Favor: Gift of Tongues and Gift Of Letters
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| If you search for "foreign languages" in GIS, you find a bunch of word clouds. |
Divine Favor: Haste
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| It's just like my animes. |
Monday, March 14, 2016
Review: GURPS Powers: Divine Favor
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| Powers with a Social Engineering bent. |
For people like me with such a hang-up though, we have the short, not especially expensive, and somehow unique-even-when-reusing-existing-mechanics system of Divine Favor. Let' take a look at this supplement that I very much enjoyed.
Tuesday, January 19, 2016
Template: Dungeon Fantasy Style Cleric - Divine Favor Edition.
I like Divine Favor because it is based on Powers, meaning it is easy to customize. This is a very quick thought on converting the Cleric template from Dungeon Fantasy 1 from a version that uses the vanilla Magic-as-skills system to one that uses Powers.Thursday, December 31, 2015
Sorcery/Divine Favor: Karmic Justice

Miracle of the black-haired witch Velka. Temporary autocounter vs. heavy damage. For each sin there is a punishment, and it is the task of Goddess Velka to define the sin, and mete out the punishment.
Finishing up the year with one of the other most mechanically complicated spells of Dark Souls, Karmic Justice. This spell builds up a powerful explosion passively as one accrues damage, and releases suddenly and violently, doing major damage to one's aggressors. Let's put it together below.
Labels:
Dark Souls,
Divine Favor,
GURPS,
Powers,
Sorcery
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