So, last week, and the week before I worked on a tool to randomly generate character attributes in a way that the results would all have the same point values. At first, the algorithm assumed a character would have no decreased attributes and secondary characteristics, which was not satisfying to me, so I adjusted it so that the character could have minimum values based on some numbers I extrapolated from various GURPS sources as the bare minimum ok amount for a character. I think this was a good improvement. However, after making a naive implementation of the algorithm that gave each attribute or secondary characteristic an equal chance of occurring, on a whim, I decided to generate several thousand characters to see what the expected outcomes would be like. The result was that certain things apparently had certain unfair advantages in selecting them that made it so that certain attributes had noticeably lower or higher averages, thus began a complicated process of trying to make the algorithm as balanced as possible.
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Math. Show all posts
Showing posts with label Math. Show all posts
Wednesday, December 5, 2018
Saturday, September 24, 2016
Math: Encumbrance - Lifting ST or Dodge and Move?
So, I made a spreadsheet to calculate the costs of either
- Buying enough ST/Lifting ST to go down to the desired encumbrance level
- Buying enough Move/Dodge/Speed to ignore the penalties.
Altogether, the results are a little disappointingly boring, but there are a few interesting things to learn from the chart, let's take a look.
Monday, June 20, 2016
Math: Luck as Critical Failure Insurance
![]() |
| Ah, pithy quotes on a kitschy poster. |
Sunday, June 19, 2016
Math: What's Luck Got To Do With It?
![]() |
| It's physical, only logical |
Wednesday, June 8, 2016
Math: How To Not Die - Spending Points on HT or HP
![]() |
| First good search result for: "too many hit points" |
Friday, May 13, 2016
Math: Incremental Improvement from Raising a Skill by One Level
![]() |
| PDF in blue, using the axis on the left CDF in orange, using the axis on the right. |
Sunday, January 24, 2016
Alternative Mechanics: Alternative Distributions
![]() |
| Interact with results |
Subscribe to:
Posts (Atom)





