Showing posts with label GURPSday. Show all posts
Showing posts with label GURPSday. Show all posts

Thursday, November 29, 2018

Pseudobot - More Balanced Random Stat Rolling



This took a really long time to get right, but I have arrived. This is the stats of 20,000 randomly generated characters with 0 points.

  • Average DX - 10.04
  • Average HT - 10.09
  • Average IQ - 10.17
  • Average ST - 10.07
  • Average Basic Move - 4.68 (This seems pretty low for the average 0 point character, but it is actually pretty ok for behind the scenes reasons)
  • Average Basic Speed - 5.03
  • Average FP - 9.98
  • Average HP - 10.26 (Weirdly high, but still ok.)
  • Average Per - 10.02
  • Average Will - 10.04
The goal was to make it hit close to what a 0 point character would be. The tricky part is that there is bounding logic which means that the difference between HP and ST isn't allowed to get too far off track, so, for example, if HP is currently at the minimum relative threshold to ST, more ST can't be added until more HP is added. This causes a complicated chain reaction where slightly nudging the balance one way or the other suddenly makes a different result much more likely. I had some weird problems with average IQ suddenly jumping 1 or 2 whole points - not 10.2, 12 - trying to balance the probability of FP versus HT, HP versus ST, Perception and Will versus IQ, but after holding it up to a very shoddy standard of scrutiny, it looks "good enough for me." I might analyze the math and source code in an upcoming post, maybe someone can point out an obvious flaw.

Thursday, November 22, 2018

Pseudobot - Jump Command

I added this to pseudobot; I think it's pretty simple, but ah well. It calculates jump height and distance and optionally includes enhanced move and super jump. Wow.

Thursday, November 15, 2018

Pseudobot - Random Stats Roller

Similar to my pointless slaying and looting random character generator, but this one just randomly spends a given amount of points on attributes and secondary characteristics. Now you can have "balanced" random stats if that is your thing. I dunno why I made this, but I did.

Thursday, November 8, 2018

Pseudobot - Infinite World Universe Generator

It does what I say it does. It rolls random tables and comes up with a lot of stuff for a parallel world. Use it if you like, don't if you don't.

Thursday, November 1, 2018

Perk: Quick (Action)

This is a short post, because I need to post something, but today is busy. Basically, extrapolating from the Fast-Draw skill and the Quick Reload perk, perhaps anything that is only almost too long for combat that is represented as a series of ready maneuvers can be reduced in time.

  1. Determine the series of ready actions that needs to be done quickly, this needs to be somewhat specific, similar in scope to an instance of Fast-Draw†. Make a DX/E skill based off of that. 
  2. After this, take Quick Action† perks as per the application of Quick Draw (Muzzleloader), which is described probably in many places, but for reference, check out Gun-Fu p. 21.
I think this is a pretty simple cinematic stop gap for a weird question I've seen come up a lot, "how can my character do this annoyingly slow thing that is performed as a series of ready maneuvers without a controlling skill in a fast way?" It might be a little powerful if unchecked, but there are rules for controlling how many perks a character can have if that is a concern for a GM.

Thursday, October 25, 2018

Review: Pyramid #3/120 - Alternate GURPS V

It's good enough!
The alternate GURPS issues of Pyramid have generally been the better ones, and this one is pretty good as that goes. I forget whether it's the odd numbered ones or the even ones I liked more from the first four, but this one feels like third place of the whole group; neat thing is, whether or no
t the odd or the evens were my two favorite, the placement of this issue doesn't break the pattern. Hooray for that, I think! Let's take a closer look then.

Thursday, October 18, 2018

Magic - Dungeon Fantasy Martial Artist Spell List

I mean, this is basically unarmed
combat, right?
Someone on a forum was discussing the possibility of a small buff to martial artists in Dungeon Fantasy. The suggestion was to allow them access to the body control magic college and base it off of their Chi power. I think that's an interesting start, but because I can't think of anything interesting to write this week, let's go with a slight refinement of that concept.

Thursday, October 11, 2018

Campaign Planning - Dungeon Fantasy War

Probably using this?
My other campaign did not get off the runway after a few weeks. That's fine. I can put it in my back pocket for later, maybe polish it up a bit more and recycle it. So let's try something a bit less niche. A combination of Dungeon Fantasy sensitivities and Mass Combat experimentation. I wouldn't be surprised if this turned out to be a flop as well, but ah well.

Thursday, October 4, 2018

Review: Dungeon Fantasy Monsters 4

15% cover art.
For better or for worse, the Dungeon Fantasy Monsters line has been a little bit inconsistent in what to expect from the titles. Better because sometimes you get cool surprises; DFM2 had some really neat stuff. Worse because sometimes you don't know that there is cool stuff under the covers; I didn't get DFM2 for forever because it sounded pretty boring from the title alone. This book though, Dungeon Fantasy Monsters 4 - Dragons is everything it says in the title; it's monster dragons 4 (for) Dungeon Fantasy. Ok, let's take a closer look.

Thursday, September 27, 2018

Encounter: Lagiacrus

Something Like this.
I'm playing a lot of Monster Hunter World, and I dunno what to write this week, so as a thought exercise, let's stat up a Lagiacrus. Using data from one of the Monster Hunter Wikis, Gulliver Mini from T-Bone's Diner, the 3e stats of a Liopleurodon from GURPS Dinosaurs, and the 3e to 4e conversion guide, let's see what happens.

Thursday, September 20, 2018

Pseudobot - Updated Some Indices

Was slacking on the Pyramid issue index. It's updated for the last two months now. Can't think of anything interesting to write this week, but that counts as doing something, I think. Pseudobot is now used on 154 Guilds, or what most people call "servers." Sounds kinda cool.

Thursday, September 6, 2018

Campaign Planning - Lands out of Time

A large amount of the work
is already done for me.
Let's use the campaign planning form from the back of How to Be a GURPS GM and see how much it helps in planning. I'm going to be using Lands Out of Time as a basis, so some of the questions are answered for me; others are not. Let's see if this helps, and let's see if it has any holes that need to be shored up.


Thursday, August 30, 2018

Pseudobot - Broken Blade Calculator Enhanced

This week, I added repair calculations to the Broken Blade command. Those were more complicated than the rest of the functions. I had to extrapolate out some of the costs for big weapon damage because the pyramid article only goes out to HT - 10. I found a trendline with a pretty good fit though, so I like the numbers. If you don't like them though, just don't use the calculator for any damage values that exceed -10 I guess.

Thursday, August 23, 2018

Pseudobot - Broken Blade Calculator

Made a calculator for the broken blade that calculates a lot of the boring stuff for you so you can get to the cool part faster. Thinking I'll add a feature next week to help calculate repair costs as well. Might see if I can format the data a bit better.

Thursday, August 16, 2018

Thursday, August 2, 2018

Pseudobot - Added some more critical failure tables

Added all the critical failure tables from the back of GURPS Thaumatology to the critical miss/failure command. No more flipping through books. Roll that Spirit table.
Source

Thursday, July 12, 2018

Pseudobot: More Grand Unified Hit Location Table stuff.

Fixed a few bugs, added the ability to lookup sublocations, and added an option to use them in the explosion calculator for shrapnel hit locations.

Thursday, July 5, 2018

Pseudobot - Grand Unified Hit Location Table

The first time I used this picture
to announce this function, it was
irrelevant. Now that I have used it
again, it has become relevant.
This is meta.
I've added the popular house ruled hit location table that tries to reconcile a bunch of seemingly incongruent hit location tables into one. Read more about the design of it here. Access it with .guhlt.
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