I added some of the Social Engineering tables to Pseudobot, so you can roll against a buncha tables without pulling out the books. When rolling against one of those tables, I hide the actual reaction result to hopefully make it more difficult to reverse engineer the tables, but if you absolutely must have the reaction and the result, feel free to roll on the normal reaction table and then look it up for yourself.
In terms of Patreon, I am getting closer to the possibility of getting some web hosting for Pseudobot. I've been tinkering with some C# -> Javascript "Compilers" to see if I could get Pseudobot to run natively in Roll20 which doesn't allow AJAX or SOAP services, but the one big annoyance is that the index database and the GCS files would be inaccessible anyway, and that's one of the killer apps of Pseudobot. Maybe I can think about getting those features integrated into GURPS Calculator if I can't easily get some web hosting for a web version of Pseudobot.
The GURPS game I'm running is taking a lot of cycles, but we are close to the end of "Chapter 1" so to speak in that campaign, so we will take a hiatus for some more casual RPGs and board games for a bit, at which point, I might be able to make some final strides to a releasable Mass Combat Calculator alpha.
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Social Engineering. Show all posts
Showing posts with label Social Engineering. Show all posts
Saturday, September 2, 2017
Sunday, October 2, 2016
Social Engineering: How to Negotiate Long Term Relationships
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| You win, we flip a coin, I win, we play guess the closest number. |
Wednesday, September 14, 2016
Mechanics: How to Build a Resistance Group
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| This is probably today's star |
Sunday, September 11, 2016
Review: Pyramid #3/86 - Organizations
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| Pyramid has color cover art even though it isn't in print. |
Saturday, July 16, 2016
Editorial: Dungeon Fantasy Negotiations With Neutral Parties
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| Intimidating at first blush, but quite friendly indeed. |
Wednesday, July 13, 2016
Mechanics: Social Combat Via The Regular Contest
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| It is also a band apparently. |
Wednesday, May 11, 2016
Mechanics: Leading Monsters
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| Maybe like this, but not like this. Really good Discworld installment though. |
Sunday, April 24, 2016
Character Build: Negotiation
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| I don't even know |
Sunday, April 10, 2016
Character Build: Make a (socially) Interesting Character
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| Well, you don't have to go this far. |
I kinda start closer to the sandbox end to flush out what my players are looking for, and when they hone in on it, I start filling in the details around the point of interest they choose. This means I react to what the players want to do by accommodating the things they work towards. In a pseudo-meta way, if the world shapes itself to what it looks like my players want.
Therefore, the only way something just "happens" to a player is:
- It is the natural consequence of something the player has done
- The player has spent points on something that catalyzes an interaction, (advantages with an appearance roll, or an enemy disadvantage)
So, let's dissect the second bullet point further, and see how we can have NPCs find a player character interesting enough to just go out of their way and talk to them.
Saturday, February 13, 2016
Review: Social Engineering
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| Title Page |
Where am I going with this? I dunno. I think that it should be self evident that both of those opposite poles taken to the maximum extreme are destructive; all mechanics, and you have an RPG without the RP; no mechanics, and you have an RPG without the G. GURPS comes standard with pretty simple socialization and negotiation rules, but entire engaging epics exist that don't have a single moment of violence, and consist solely of the complex fabrics woven of the interlinking threads of relationships. Social Engineering is the toolbox to help better enable this.
Friday, February 12, 2016
Review: Social Engineering: Pulling Rank
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| Cover |
Sunday, December 13, 2015
Review: Dungeon Fantasy 17 Guilds
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| Title Page |
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