Showing posts with label Perk. Show all posts
Showing posts with label Perk. Show all posts

Thursday, November 1, 2018

Perk: Quick (Action)

This is a short post, because I need to post something, but today is busy. Basically, extrapolating from the Fast-Draw skill and the Quick Reload perk, perhaps anything that is only almost too long for combat that is represented as a series of ready maneuvers can be reduced in time.

  1. Determine the series of ready actions that needs to be done quickly, this needs to be somewhat specific, similar in scope to an instance of Fast-Draw†. Make a DX/E skill based off of that. 
  2. After this, take Quick Action† perks as per the application of Quick Draw (Muzzleloader), which is described probably in many places, but for reference, check out Gun-Fu p. 21.
I think this is a pretty simple cinematic stop gap for a weird question I've seen come up a lot, "how can my character do this annoyingly slow thing that is performed as a series of ready maneuvers without a controlling skill in a fast way?" It might be a little powerful if unchecked, but there are rules for controlling how many perks a character can have if that is a concern for a GM.

Thursday, March 8, 2018

Review: Power-Ups 2 - Perks

Take a look if you want.
The first book in the power-ups system was about an entirely new mechanic. After that, the rest of the series turned into a kind of catalog of fill-in-the-crack spackling for all the mechanical elements that might have been missing from the catalogs. Some are better than others, and some are pretty forgettable. Among them, Perks is probably in the latter category for myself. I like to think of it as a learned lesson though nonetheless, because most of the issues I take with it are remedied in later Power-Ups books which are more interesting in all the ways that this one isn't. So, let's take a closer look.

Wednesday, October 5, 2016

Perk: Named Possession

Ah, nothing lends scholarly credence
like an animated GIF.
Named Possession is a perk that can be fun and helpful in a maniacal rise to power... or a fairy tale setting too, that too. It allows a weapon to grow alongside its owner with a style of character points. Let's examine some fun ways to utilize this.

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