Showing posts with label Weapon. Show all posts
Showing posts with label Weapon. Show all posts

Wednesday, August 3, 2016

Treasure: Bombardment Bow

This was a super hard to find picture.
Thinking about my customization options post I made a bit ago about turning modifications into Cost factors for weapons, I decided to make a bow that shoots in a high overhead arc. Let's see how this comes out.

Saturday, May 7, 2016

Crafting: More Fundamental Property Changing Enhancements

I like the very cheap, poorly balanced
thr-4 crushing bayonet.
Today, I'm speaking to the more fundamental properties of an object, weapon, or what have you and the ability to customize properties related to same. This is probably the furthest out on a limb that I'll go into testy, homebrew, and unRAW waters (Cooked waters? Boiling waters?) and will require a bit of conjecture. My hope is that if I throw out some numbers here, and they are decent, that is that, but if they aren't, at least the conversation will be started and someone can tell me, "you should nudge that one up, and this one down." So let's get started.

Wednesday, May 4, 2016

Crafting: Modifying Damage Types

Take Nunchaku, convert crushing to
piercing, and you're done.
So this is a simple follow up to yesterday's post about using enhancements to create new cost
enhancements in the form of cost factors. This time though I am reverse engineering the cost of more difficult advantages and enhancements to make some customization options that are hopefully slightly grounded in game balance and system consistency, but divorced from realism.

Tuesday, May 3, 2016

Crafting: Changing Enhancements/Limitations into Cost Factors

Almost anything here
can be found in the basic
set. Besides all the stuff
I completely made up.
Small post today, but I feel like I have the seed of a novel idea for creating stronger weapons, and it is so simple, someone somewhere has probably said it, or wrote something about it in a Pyramid issue. So here are my thoughts.

Wednesday, March 23, 2016

Weapon: Fast-Ready, No Armor Divisor Whip

Aw geeze, that whip doesn't
look realistic at all!
Hey friends, before you say it, I get that GURPS whips are different from other whips. I understand they are a more tactical weapon that enable lateral strategies like disarming and the like.
But you see, GURPS is a game of pretend, and if the idea of whips being useful in a fight is super offensive to you, please leave with your innocence in tact while I ply the world with a mountain of hubris.

Thursday, December 17, 2015

Artifact: Dragonslayer Spear

In-Game Art
Something from Dark Souls, a Dragonslayer Spear. This is a powerful weapon used by one of four great knights of legend. Let's tinker with putting this together.
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