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| The social contract that should be enough, but sometimes isn't. |
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Fundamental. Show all posts
Showing posts with label Fundamental. Show all posts
Friday, November 18, 2016
Fundamentals: The Social Contract
Monday, September 19, 2016
Fundamentals: Hidden Doors
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| Well, come on then, man, someone is going to find it as soon as they try to take the wine bottles. |
Tuesday, August 9, 2016
Fundamentals: Savoir-Faire
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| This is my first thought when I hear the word. |
Sunday, August 7, 2016
Fundamentals: How to do "Everything"
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| Blah blah, business, business, business. |
Saturday, August 6, 2016
Fundamentals: Talents and Wildcard Skills
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| I just went on an impulse buying spree and got this. Looks better than I expected. |
- Talents - advantages that make you competent at several related skills.
- Wildcard Skills - a skill the bundles several skills at one, giving competence across the board.
I will compare and contrast these devices and try to piece together when one might prefer using one or the other. Let's take a look.
Saturday, July 9, 2016
Fundamentals: A Comparison of Ranged Weapons
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| A bow with a bayonet, am I right? |
Friday, July 8, 2016
Fundamentals: A Comparison of Melee Weapons
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| Bow really only counts as a melee weapon if you use that one advantage in Dungeon Fantasy 11. |
Wednesday, July 6, 2016
Fundamentals: Fighting in the dark
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| Zoinks! |
Saturday, June 11, 2016
Fundamental: Quirks
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| Sure, wearing a horse mask is pretty quirky, but can you bring it to life at the gaming table? |
Friday, June 10, 2016
Fundamental: Ranged Combat
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| First interesting image result for "Ranged Weapons." The rules for guns, bows, thrown weapons, and many missile spells are similar in GURPS. |
Saturday, June 4, 2016
Fundamental: How to Not Die - Advantages and Skills
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| Unless they have Extra Life. |
Wednesday, June 1, 2016
Fundamental: How to Not Die - Active Defenses and Quick Contests
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| The person on the right is parrying, just in case you don't know what parrying means. |
Monday, May 30, 2016
Fundamental: How to Not Die - Attributes and Secondary Characteristics
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| Lack of HT and FP loss from dehydration and overexertion. |
Saturday, May 28, 2016
Fundamentals: Attacking Twice in a Turn
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| Sticky Fingers |
Friday, May 27, 2016
Fundamentals: What can I do during combat?
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| This doesn't have much to do with my post. I looked up "Learning Tabletop RPGS" on Google Image Search and saw this. Looks like something I'd like to look at, but for some reason, GURPS isn't on their list of "Top 10 games for beginners." |
Monday, April 4, 2016
Combat Maneuver: Feint
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| Real life example of a feint. |
Today, I do little reflection on Feints and try to make them work for me.
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