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| Boing! Why did the textbox say Boing!? |
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Metatronic Generators. Show all posts
Showing posts with label Metatronic Generators. Show all posts
Monday, January 25, 2016
Equipment: Hookshot
Tuesday, January 12, 2016
Treasure: Master's Ring
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| In-Game Art. |
A ring made of straw rope. Damage from direct hits increases while damage from all other attacks decreases.A ring from a faraway land known for its swordsmithing. Said to be imbued with a distinct spellI'm having a bit of writer's block today, but I'd still like to put up an article, so here is something real easy, The Master's Ring from Demon's Souls.
Thursday, December 24, 2015
Treasure: Bag Of Holding
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| It's actually nothing like this. I just wanted to add a picture. |
Friday, December 11, 2015
Sorcery Gadgets versus Metatronic Generator Gadgets
I like Sorcery Gadgets. The system is extremely straightforward, it's easy to see how long it takes to make something, and to understand options to speed up crafting and pricing. Metatronic Generators are a slightly older, but a very popular alternative. It easily translates character points into dollar amounts, but beyond that, I get confused. Both systems are based on converting Powers to items, so they have a common popular framework for developing abilities. In this article, I will take a look at what it takes to create a simple item using both systems.
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