Showing posts with label Guilds. Show all posts
Showing posts with label Guilds. Show all posts

Sunday, December 13, 2015

Review: Dungeon Fantasy 17 Guilds

Title Page
This week, a new Dungeon Fantasy supplement came out: Guilds. It is a systematic approach to infusing social traits and advantages into Dungeon Fantasy. It describes ways to create large organizations in a typical sword and sorcery Dungeon Fantasy setting, the impacts they might have on world building, how a player can hope to benefit by interacting with them. It also provides several useful executions of the rules to create several organizations 90% ready for drop-in to a campaign.

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