Showing posts with label GURPS Calculator. Show all posts
Showing posts with label GURPS Calculator. Show all posts

Tuesday, November 22, 2016

Cross-Post: GURPS Calculator Update

I guess this kinda counts as on-topic for the community theme. I helped do a page on this thing. Take a look if you like.

Wednesday, May 25, 2016

Review: GURPS Calculator and GCS Integration

It was really hard for me
to find some branding
I could use.
I like GURPS Character Sheet, it is just swell, and I've been using it for a long while. GURPS Calculator to me, in the past, felt like a bunch of distinct, but tangentially connected elements, but it has been improving a lot recently, and has recently incorporated GCS format character sheet importing. Nice! Today, I'm gonna dissect its features, what I like about it, what I don't and what I'd like to see.

Thursday, May 12, 2016

Cross-Post: GURPS Character Sheet Update, GURPS Calculator Update

Like this.
So, GURPS Calculator and GURPS Character Sheet have both received symbiotic updates. Now, apparently you can import GCS into the calculator to do more in-game operations even quicker. Maybe I should take a look at this and if it works nicely, maybe I'll need to revise my real life game no cell phone policy. The one thing I'd like is the ability to have network capability so a GM can update player point totals, and confirm/veto out of cycle shopping and character point expenditures. This sounds like it might be a step towards enabling that.
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