Showing posts with label Pulling Rank. Show all posts
Showing posts with label Pulling Rank. Show all posts

Sunday, October 2, 2016

Social Engineering: How to Negotiate Long Term Relationships

You win, we flip a coin, I win, we play
guess the closest number.
The rules for negotiation are scattered all about the many books and not easily found all in one place, so what I will try to do today is make a reference to a bunch of sections of the book. Note, negotiation is, like all other social obstacles, a roleplaying experience, so the idea isn't to boil a complex game playing experience down to nothing but dice rolls, but to more easily put yourself into an objective space when role playing to understand whether or not the negotiation is a success. It is a tool, and not a surrogate for subjective judgement.

Sunday, December 13, 2015

Review: Dungeon Fantasy 17 Guilds

Title Page
This week, a new Dungeon Fantasy supplement came out: Guilds. It is a systematic approach to infusing social traits and advantages into Dungeon Fantasy. It describes ways to create large organizations in a typical sword and sorcery Dungeon Fantasy setting, the impacts they might have on world building, how a player can hope to benefit by interacting with them. It also provides several useful executions of the rules to create several organizations 90% ready for drop-in to a campaign.

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