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| I mean, this is basically unarmed combat, right? |
I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Showing posts with label Dungeon Fantasy. Show all posts
Showing posts with label Dungeon Fantasy. Show all posts
Thursday, October 18, 2018
Magic - Dungeon Fantasy Martial Artist Spell List
Thursday, October 4, 2018
Review: Dungeon Fantasy Monsters 4
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| 15% cover art. |
Wednesday, September 12, 2018
Review - Hall of Judgement
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| Store Link |
With that segue complete, I'd like to say now that despite the book not looking like something I wanted, I bought the book, and I was not surprised; it was very much what I expected anyway: a pretty down-to-earth dungeon delve with some Norsey trappings. I knew I am not particularly fond of most of those things and I still bought it hoping that maybe it would defy my expectations; it didn't. It was exactly what was advertised. So if you read the blurb on warehouse 23 and you like what you read, you might like this; if you read the blurb and you don't like what you are seeing, there is a good chance you won't like it. In any case, let's take a closer, more detailed look; let's see what I liked and didn't like, and paint a clearer picture of my conclusion.
Thursday, August 9, 2018
Pseudobot - Added DFRPG version of throwing damage/range calculation
It's not that different from GURPS' version; but it's slightly different. So, enjoy, I guess.
Thursday, April 5, 2018
Pseudobot: Random Character Generator
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| Excitement. |
Completely frankly, I don't like random characters that much, but if that makes TTRPGs fun to someone, and GURPS particularly, then who am I to tell them to go play D&D instead? If you care about the algorithm and method, there's a bit more text after the break.
Thursday, March 22, 2018
Review: Pyramid #3/113 Dungeon Fantasies
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| Take A look if you want. |
Saturday, October 14, 2017
Review: Dungeon Fantasy RPG - GM Screen, and the Cardboard Heroes.
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| That's about what it is. |
Thursday, October 12, 2017
List: GURPS Dungeon Fantasy Articles usable by Dungeon Fantasy RPG

On the forums, someone asked for a post similar to the one I did previously guiding Dungeon Fantasy RPG users through the Pyramid supplements written just for GURPS Dungeon Fantasy. Pyramid is a monthly "magazine," which often has a lot of GURPS specific content, like new equipment, adventures, rules, etc, and more than a handful have been in support of Dungeon Fantasy. So let's take a look.If a title has an asterisk (*) next to it, it means that you can find it in the handy Dungeon Fantasy Collected compilation, a list of one-off articles that appeared in more general purpose issues that were not especially dedicated to Dungeon Fantasy.
Friday, September 15, 2017
Opinions: Dungeon Fantasy - The Other Racial Templates
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| There is one in here. |
Saturday, September 9, 2017
Review: Dungeon Fantasy Encounters 1 - The Pagoda of Worlds
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| Cover is 50% title, 12.5% art, and not a recommended daily source of fiber. |
Wednesday, August 30, 2017
GURPS Dungeon Fantasy To Dungeon Fantasy RPG - Which Books are Useful across the lines?

Dungeon Fantasy RPG is a streamlining of an already existing product: GURPS Dungeon Fantasy. A lot of the rules are 1:1 compatible in one or the other, but some things in the new books might be considered somewhat redundant for users of the original, and likewise, some of the books from the original series might depend on some mechanics that aren't explicitly covered by Dungeon Fantasy RPG out of the box. This is a simple comparison of what materials between the two lines are immediately useful to the other. I'd like to note that some resources that I subjectively call redundant, might not truly be redundant. Sometimes there are a few small features that differentiate one from the other, and sometimes, nice, full-color, hardcover books are a luxury that's worth the money innate of itself.Saturday, August 26, 2017
Review: Dungeon Fantasy RPG - Dungeon: Against the Rat-Men
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| More space is given to the logo than to the cover art. |
Friday, August 25, 2017
Review: Dungeon Fantasy - Exploits
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| The spider looks on forlornly as his buddy on the altar exclaims, "dude, what the h-ck?" |
Thursday, August 24, 2017
Review: Dungeon Fantasy - Monsters
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| Red, green, and blue. |
Not sure why I felt like putting that up, but, that's that - let's take a closer look at Dungeon Fantasy - Monsters.
Wednesday, August 23, 2017
Review: Dungeon Fantasy - Adventurers
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| This, my friends, is a cover. |
With that out of the way, I feel like this is a pretty good surrogate for the aforementioned books, getting out only the rules that were absolutely necessary, and leaving the rest behind. Some of the stuff that was excised, although among my favorite mechanics (Namely, techniques, enhancements, and limitations,) I can concede that they may be a bit too much of a deep dive for an introduction to GURPS set, and that it took me many moons to wrap my head around them myself and appreciate the depth they can add. Let's take a closer look now.
Tuesday, August 22, 2017
Review: Dungeon Fantasy - Magic Items
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| The title page is almost literally more credits than title page. |
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| Aesthetic table of contents |
Monday, August 21, 2017
Review: Dungeon Fantasy RPG - Spells
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| Nice cover art. |
Sunday, August 20, 2017
Review: Dungeon Fantasy RPG - Traps
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| It's exactly what it says |
Saturday, August 19, 2017
Review: Dungeon Fantasy RPG - Dungeon - I Smell a Rat
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| Cover Art, featuring actual art. |
That out of the way, yesterday I went for something a little short... a very little short to review to get myself back into writing shape for the next few reviews. Today, I'm walking through the 26 page introductory adventure, I Smell a Rat, written by Sean Punch.
In any case, the adventure starts off with the well known cliche of a bunch of adventurers gather to help someone clear a basement of rodents, and somehow, a complication arises, and things aren't exactly as they appear on the surface; of course they aren't. The adventure is well put together, and with my experience with novice players, a very new group might take two to three 3 hour sessions to complete the adventure, while an experienced group that gets down to brass tacks, can probably finish it in one session with a little bit of overtime. A warning right now: this might include some spoilers for players, though I intend to keep the spoiler potential as small as possible, it might become necessary to name some plot specifics in the name of giving an informative review. Let's take a deeper look then.
Friday, August 18, 2017
Review: Dungeon Fantasy RPG Cardboard Heroes
Unfortunately, this will probably be my toughest review, as well.
First, to start off on a good note, the art is good. There is an interesting mixture of old and new elements, and although I didn't look very closely, I think some, but not the majority are copies from earlier iterations of Cardboard Heroes. The newer assets are somewhat obvious with a more cell-shaded style than the legacy art. There is a good variety of figure art, over 100 elements, each with either a front and back for the standard SM-1 or larger pieces, or a top and bottom for the smaller pieces like rats or floor elements.
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| ??? |
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| The compression is readily visible without zooming in. |
For a more representative picture of how much compression is in this image, look to the right at a hastily blurred and blotted out image. The art behind my red fill paint bucket and smudge tool, I assure you, is fine stuff. But the shimmery vampire sparkles around it irk me. I don't know if it is a matter of being preview material or not, but I hope that the actual printed material in the boxed set isn't as affected and/or that a higher quality PDF is just around the corner.
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