|Phalanx and Friends|
|Attack Skill||2||Active Defense||14|
|Fatigue Points||0||Hit Points||-5|
|Total Offensive Rating (OR)||6||Total Protective Rating (PR)||3|
|ST: 10||HP: 5||Speed: 4.5|
|DX: 8||Will: 10||Move: 2*|
|IQ: 5||Per: 10|
|HT: 10||FP: 10||SM: -1|
|Dodge: 9*||Block: 15||DR: 0|
Throw Spear (8): Range 10/15, Acc 2, 1d+1 impaling
Protect: Many hoplites will lay upon the top of the Phalanx using sacrificial block to protect it.
Traits: Sacrificial Block, Spearwall Training, Slave Mentality, Vulnerability (Fire) 2x
Skills: Shield-18, Spear-12, Thrown Weapon (Spear)-8
This monster has a high shield skill, but will never attack with a shield, it is mindless, and only exists to protect the Phalanx Demon. It moves slowly without thought for tactics, except for the goal of protecting the Phalanx. Move and Dodge are modified above in accordance to the weight of carrying a large shield and spear, which it will never remove; it grows new spears if it throws one.
The Phalanx Proper
|Attack Skill||2||Active Defense||0|
|Fatigue Points||0||Hit Points||104|
|Total Offensive Rating (OR)||12||Total Protective Rating (PR)||102|
|ST: 16||HP: 50||Speed: 4.5|
|DX: 8||Will: 10||Move: 4|
|IQ: 10||Per: 10|
|HT: 10||FP: 10||SM: +3|
|Dodge: 8||Parry: N/A||DR: 0|
Throw Spear (8): Range 16/24, Acc 2, 2d impaling
Generate Hoplites : If any hoplites are dead, it will generate up to 3 more to replenish the ranks.
Traits: Regeneration (Fast), Vulnerability (Fire) 2x, Unfazable
Skills: Thrown Weapon (Spear)-8
Have the boss attempt the Generation move every third attack. The Phalanx will always aim for the maximum aim bonus of +4 over three turns, so that means it will attempt to create more allies every 4+4 = 8 turns, or thereabouts. Be very familiar with the horde rules for zombies; the hoplites fight in huge swarms in a very similar fashion, and it will probably be prohibitively slow to run so many enemy attacks in a single turn.