|All of three hours to kill one (very tough)|
Draug and see down a few hallways.
AlisaA Paladin of a death god. Fights with a flail and shield, and has decent armor.
Brashly confident in his powers, Isaac chose to join an adventuring party, hoping to bring fame and glory to the Yeshiva and, above all, to the thaumatologist's art. He crawls dungeons, the loot secondary to his greater aspirations.
After Action Report
- The game was thought up earlier this week and was ready to run in less than a week
- All the players who wanted to play were able to make a character sheet well before the game to help with planning
- The combat balance seemed good, though the party was a little lucky. A hit from a draug, who happens to have over 20 ST is not a small thing. CER seemed a success.
- Lessons Learned
- I thought it was discussed, and was agreed that this game was to be a text only game. I do not know if it was imagined, or I just made the assumption, but this was a big surprise to one of the players at the beginning of the session.
- I was a bit generous with light penalties as pointed out after the session by one of my players. A torch does not mitigate 100% of darkness penalties.
- Really big maps make roll20 run not great. It is probably better to make a bunch of small maps (or a map with several floors) than one gigantic floorplan.
- The game seemed somewhat slow. I think this was a weird communication problem that comes from being online. From my perspective the players were being overly cautious and not moving through the dungeon fast enough. From their perspective, it looked like not enough was happening to them. I think I need to clarify that being super duper careful isn't a matter of moving the pieces slowly, but skill rolls when they come into a situation where being careful is important.
- Higher Purpose is something that I've passed up a lot, but it helped a lot specifically today in the form of "slay undead."