- Take a character with attributes and secondary characteristics lowered to the bare "viable" minimum, give them back points for doing this.
- In a loop, spend points until we run out doing the following
- Taking the ratios of current traits into account, put all the traits that are valid for purchase into a hat.
- Choose one from the bag at random.
- Give +1 (or +0.25 for basic speed) to that trait, and subtract the point cost from our budget
- Return the character
- Some characteristics have a lower "allowed" minimum than others.
- For example, Strength can be as low as 10-3; that's 3 decrements; but Basic Speed can go as low as (HT+DX/4)-2.00; that's 8 decrements.
- Some characteristics are bounded by one or more dependent characteristics.
- HP should be between 0.7x and 1.3x of ST
- Will and Per have a lower bound of 70% of IQ
- Basic Move can be ⌊Basic Speed⌋±3
- Some characteristics have very different costs.
- This causes a problem because traits that have a lower cost, when the remaining point budget gets low enough, get "extra rolls" that the more expensive traits don't get. For example, If there are 10 points left to spend, there is a chance to acquire more increments of Basic Speed, but zero chance to acquire more increments of DX.
- This also means the range of possible values for cheaper attributes can be potentially higher than for more expensive values.
|Probability of incrementing any|
Isn't Weighing Results Cheating?
The "Bare Minimum Viable Character"
- All 4 Attributes are at 7; this gives 180 points worth of disadvantages.
- Secondary Characteristics
- HP, FP, Will, and Per are allowed to be 70% of their primary attribute; this means an effective 5 when the controlling attribute is at 7; two decrements each gives 30 points worth of disadvantages.
- Basic Speed has a minimum adjustment of -2.00; this is 8 decrements for 40 points.
- Basic Move is already at the floor; HT, DX, and Basic Speed are so low, Basic Move is already 1, so we make no changes for 0 points.
|Boxplot of 20,000 zero point|
- The values are discrete counts
- Events occur independently
- The event can't occur simultaneously
- The probability of a success is determined by a binomial distribution
|Histogram of IQ Values|
|Basic Speed Histogram|