I make some GURPS content from time to time, and it takes me a long time to make it. So, since it takes me a long time to do that, I thought I'd start a blog so that my GURPS stuff would exist for all eternity. I plan on posting assets, conversations about complicated rules, session recaps, etc. I dunno if this will be useful to anyone, or only useful to myself, but here we go.
Thursday, March 17, 2016
Cross-Post: GURPSDay Summary and Reflections
It's GURPSday, let's take a look at what is going on in GURPSlife and GURPSfashion this week.
What new blogs are there in the roll this week? ... Nothing! No new blogs! Have we hit saturation? Dunno!
There's a bit of a thing going on about Danger Sense right now, which is pretty tricky to GM, and has a buncha gotchas, although, in theory it sounds like a good ability. I got nothing useful to say about it. I like Mook's lessons learned post on getting pdfs published; I've thought about it at times, but it seems a bit too expensive to me... I got a Laser Printer that works good enough, I guess. The Collaborative Gamer is starting a series on quick generation of monsters. Very interested in that, wondering if it's possible to come up with a system to generate something somewhat interesting. The answer is probably yes, but I imagine it is somewhat difficult to develop that workflow. A lot of stuff about After The End as well, seeings as it is the new hotness and it's been a long overdue thing. Dungeon Fantastic has another interesting post in the Patching Holes series.
It has been an interesting week for me, I think. I got hit by a car while jogging, but it doesn't seem that serious, gotta get x-rays on Monday.
I want to do more five room dungeons. They are a bit challenging because they require a big time investment, but they are kind of fun to write.
I've started trying to get CER values for the Natural Encyclopedia, a popular unofficial GURPS bestiary. I've gotten so close to in the flow, that it is starting to get easy to calculate the CER, it's just there are so many, and it is still such a tedious exercise it burns me out fast. Still, I think having the CER values turns a valuable free resource into something even more useful, or at least, navigable.
It's kinda fun being able to rub elbows, so to speak with "important" GURPS people like +Christopher R. Rice or +Douglas Cole or all the other GURPS contributors. I don't feel like a dumb-dumb just firing my hypotheses into cyberspace without any feedback. I get useful constructive and positive comments from people who have made important critical contributions to the system I play, and that seems special to me... Not sure if it is just GURPS having a tightly knit community, or if this is a similar experience in all TTRPG blog-o-blobs.
I've made myself a private wishlist of GURPS supplements on Warehouse 23 so I can start prioritizing the items I want to buy and in what order. I'm such an impulse shopper though, afraid having a list of all the things that look the most awesome in one place will make me pull the trigger.
Besides getting hit by a car, an overall enjoyable week.