|It's Real (2spooky)|
Let's stat this guy out.
So thinking about all the small body parts we have that might be removed by smudging, if life were a photograph, and a malevolent being was learning Photoshop, I've come up with this list of easily inflicted disadvantages and hit locations, keeping track of the highest CER for these afflictions as I reach them.
- Face - Lowered appearance (20 Character points would be worth 4 CER) (p.21)
- Eyes - Blindness 10 CER (p.125)
- Spine - Bad Back, (p.124)
- Mouth - Cannot Speak (p.125) + No Sense of Smell/Taste (p.146)
- Ears - Deafness (p.129)
- Hands - No Fine Manipulators (p.145)
- Legs - No legs (sessile) p.145
- Arm - One Arm p.147
- Entire body - Diffuse (p.60) and Quadriplegic (p.150) 15 CER.
|Attack Skill||10||Active Defense||2|
|Fatigue Points||0||Hit Points||0|
|Total Offensive Rating (OR)||31||Total Protective Rating (PR)||2|
|ST: 5||HP: 10||Speed: 6|
|DX: 14||Will: 10||Move: Air Move 10, Ground Move 2|
|IQ: 4||Per: 10|
|HT: 10||FP: 10||SM: -3|
|Dodge: 9||Parry: N/A||DR: 0|
Blur (15): Max range 10 yards, Acc 3, this is a cone that spreads 5 yards (2 yards to either side at maximum distance) If this hits, the opponent must have a contest of will versus the skill (distance penalties and DR applies) of the attack. On a failure, roll random hit location, whatever is hit is smudged out for degree of success minutes and becomes useless. A critical hit inflicts both diffuse and Quadriplegic status for margin of success minutes (still roll even if it's a critical success,) minimum 1 (effect occurs even if the target technically tied or won.)
Traits: Wild Animal, Flying (wings), Cowardice - 9, No Fine Manipulators, Empathy, Animal Empathy, Dependents (Nest)
Skills: Brawling-15, Innate Attack (Blur) - 15
Class: Dire Animal