|Three angry guys, |
one scared guy.
|Table of Contents. Look at that,|
A perfect rectangle!
The book is split into two short chapters, the first covers more objective rules for making a Dungeon Fantasy game work, giving some ideas on applications of skills and the like. The second is a 15 page mix of subjective advice, some data in the form of monster and trap catalogs, and even some hard rules. Although it sounds muddy from my description, the book is something to be digested as a whole and not in piecemeal, and it is short enough to do so. What I'm trying to say is that it is not as sloppy as it might seem just from how I say it. It reads very easily and finding information is not difficult either.