|Blah blah, Google tags and analytics.|
|A really fun issue if you like|
- A good list of level up options already written for us in this article.
- A good template for creating new level up options.
|Another good issue that|
is applicable in a quite
eclectic number of
Putting It Together
- Calculate each player's CER as normal. Now multiply this by 20, and you have the amount of "experience points" a character must accrue to get a level up.
- When a battle is completed successfully, give all victors an equal share of the total experience.
- When a trap like threat is thwarted by only a few members of the party (likely in my experience, one or sometimes two characters) they also get the experience points represented by the trap according to the rules for statting out trap Offensive Ratings later on in the article.
- If you have a lot of challenges that aren't combat oriented, or you want players to be rewarded for non-lateral thinking, you can borrow some ideas for other types of challenges from the Social Threats box. If you are caught in a weird unprecedented place, here's a little formula I'm just tooling around with:
- Jane wants to use [interesting background skill she found a good use for] to do [something really neat that could plausibly solve the current problem.] Take her skill level and subtract 10.
- If this is an uncontested roll, take the penalty to the roll for difficulty, make it positive, and [warning, subjectivity alert!] multiply it by a number from 1 to 5 showing how awesome you think her idea is. Divide it by the number from Step 1, and that's how many experience points she gets. Something so easy that she has a net bonus to her roll is probably not worth experience.
- If this is a contested roll, Take the opponent's skill minus Jane's skill, multiply it by 2, and then multiply it by a number from 1 to 5, again based on the coolness factor of the approach
- When a player breaches the experience threshold, keep the remainder exp off to the side, allow the player to level up, and repeat step 1, but immediately apply the set aside remainder experience points. Rinse and repeat.