|He didn't just wake up an expert.|
I wanted to say this is a fundamental type of thing, but it isn't a beginner level type of thing, so I don't feel right saying this is a "fundamental" type of post. I don't really know where you would fit this, it is a bit of a building block to GURPS, but it is also a bit more of an advanced feature. But the label "Aspiring Power Users:" seems a bit too verbose.
Costs Hit Points
Takes Extra Time
Ranged Attack Options
- Armor Divisor (Basic Set - Characters, p.110) You can't push your beams hard enough yet to penetrate well, an Armor Divisor of 0.5 gives a big discount of -30% and more options are at the given reference.
- Extra Recoil (Basic Set - Characters p.112) The power of his new attack overwhelms him and he loses control. Note, this requires an ability to have a rate of fire of more than 1. Take a look at the listing to see how much it can help.
- Reduced Range (Basic Set - Characters p.115) Your character needs to exercise her mental throwing arm before she can reach her full attack range. This is an especially appropriate option, but a bit cheap in terms of the discount size.