- Cassana - Cassana is a Cat-Folk priestess who decided because of a vision from her god to travel with the crew of Bad Company. Her supernatural healing makes her a readily hot commodity. She is a prudish bore though, and spends her free time reciting passages and praying. She serves the deity Abuelito; his followers are often scorned because he is thought to be a miscreant since he is the patron of the poor and unloved.
- Elizabeth - A burly thing of a girl who was raised among rabbit-people. She tries hard, but she doesn’t have the chops for the business. Her adopted father was abducted by a man named Salazar, and she has joined a band of pirates to hopefully secure help in finding this man. She is the support member, and a jack of all trades. She has a horse named Al Freido who helps protect the belongings of her and the party.
- Gordon - A wood elf (?) archer savant that has no clue how to interact with other people. Fiercely loyal to the mission of protecting nature from those that would transgress against it, his memory of the past is riddled with holes. Did something awful happen? Why can't he remember? He follows the party for indiscernible reasons.
Mr. Tapioca– The player has left the group, and Mr. Tapioca has become an NPC.
- Sheek - A half goblin/human hybrid who after a strange turn of events, has recently gotten in touch with his human emotions. Goblin society hasn't prepared him for this, and as his clan has been almost rendered unto nothing, he has decided to travel with the only people that have ever shown him a modicum of respect.
- Xelin - Son of Van Zandt the Blight, though he was only a child when the story of that man took place. His lineage is a secret he must keep closely because of the unspeakable atrocities of his father. Unavoidably lead down his inevitable destiny to power and mastery of the cosmos, misfortune follows closely after him. For unfortunate reasons, he finds that the only people he can trust are themselves absolute dregs, and thus finds himself in the hire of Captain Burbank.
- Al Freido - Elizabeth's horse, she is afraid of him because she believes that he has some connection to the arrival of the demons.
- Chadwick - Chadwick the nondescript NPC of zero personality and ambition was a prisoner along with Sheek and Emilio. He has become something of an assistant to Mr. Tapioca and the two have set off to find a secluded location to train themselves on the island.
- Emilio The Goldfish - Long time friend of Mr. Tapioca but now the friendship is smoldering as Emilio betrayed the party, and Mr. Tapioca has attempted to have the man executed. Is he a bad man? Can he be trusted?
- Mr. Tapioca – A bunny-man samurai who served at some point under captain Burbank, but has decided to attune himself with nature as an ascetic on the Bajura island abruptly after encountering demons and his (former?) good friend, Emilio.
|What an insanely |
detailed frog figurine.
|A horse is ushered to its doom?|
After Action Report
- There were a ton of critical failures. I think my players need to seriously consider investing in Luck [only one character, Sheek, has it right now.]
- I almost felt tested in terms of whether actions yield consequences or not [choosing to not gather food, choosing to send a horse by itself to fight two armed guards, choosing to fight completely in the dark (Which, actually, that turned out to be a valid and good strategic call as three of the characters could either see well enough anyway or had enough skill to brute force the penalties away,)] but I feel like I dealt with the events judiciously.
- I feel that the terrain was really interesting this time and made some unusual strategic options possible.
- I started the campaign slightly simple to the point where I wasn't even going to track food for the first adventure, but since players asked for some more variation from fighting, I introduced it this session. It feels kinda funny that the problem was solved far above and beyond all need on the very first day. The players did enjoy the change of pace though.
- The party has a crippled horse with negative HP, and no one is especially skilled at healing animals. Besides the fact that losing an ally is a big loss of character points, and would require the party to carry a few hundred pounds of gear, I'd be kinda sad because I don't want a horse to die. Cassana can heal the HP loss and the crippling apparently according to Lay On Hands in Divine Favor, but it will require a lot of HP.
- I'm going to research the loot the party is entitled to off-line, because fiddling with treasure tables and encumbrance values during a session is a real good waste of time.