|That's a Character.|
How Do I Come Up With a Character?
Wow, That Last Section Has Almost Nothing To Do With Collaboration?
- Find out what games are for sale
- Find more information about a particular game
- Buy the game
The alternative to working together is the anti-pattern of "working in silos." When no one knows what anyone else wants and no one can plan to work with anyone else, you create a situation where the GM creates her campaign with her ideas, player 1 makes his character based on his ideas of how the world works, and player 2 makes her character that doesn't know anything about the world that her GM has made, or the character that her friend player 1 has made. You get these "silos" then, or reality bubbles because everyone is a blind man trying to suss out the structure of an entire elephant without confirming what anyone else has found. It can be better than that.