|Open mouth with one tooth.|
Affliction 1 (Will; Accessibility, May only be used on a potential target as they enter the area, -10%; Area Effect, 8 yards, +150%; Emanation, -20%; Environmental, Only those touching the ground, -20%; Disadvantage, Basic Move-4, +20%; Fixed Duration, 3 minutes, +0%; Malediction 1, +100%; Reflexive, +40%; Selective Area, +20%; Terminal Condition, Get Out of range of the area effect, -20%)If a "foe" enters range, he immediately rolls a quick contest of wills, failure means his speed is reduced for 3 minutes, or until he escapes the area.
My Favorite Power Talent (Environmental, in a sandstorm only, -50%)[2.5/level]This example I assume the version is a sorcery power talent limited to earth and similar colleges.
Non-Combatant (Doesn't affect parry or block, -20%; Magical, -10%)[-10]The ability then would look like this:
Statistics: Crushing Attack 1 (Blockable, -5%; Increased 1/2D, +15%; Sorcery, -15%)  Plus
Affliction 1(Follow-Up; Cumulative, +400%; Disadvantage, Non-Combatant, +10%; Magical, -10%; Sensory, Visual, -20%)
Notes: Wow, it's dirt cheap to add tons of levels to this which can make it super powerful. The only weakness is you have to do damage to make it work, and 1d crushing makes that difficult.
Statistics: Crushing Attack 6d (Area Effect, 2 yards, +50%; Emanation, -20%; Environmental, Must touch the ground, -20%; Sorcery, -15%)  +
Affliction 1(Follow-Up, +0%; Disadvantage, Move-1, +5%; Fixed Duration, 3 minutes, +0%; Magical, -10%)
Notes: owing to this not being cumulative, it probably doesn't activate often due to the passive arena trap ability. You might want to add the cumulative modifier to the affliction for +400%, or 40 more points for Bulldoze (Improved). The cost of additional levels are not impacted if you do this.
Striking ST (Favorite Attack Only, -60%; Only on a Stop-Hit, -20%)[1/level]Up to 8 levels are appropriate.
Statistics: Crushing Attack 1 (Environmental, Must touch the ground, -20%; Explosive 1, +50%; Increased 1/2D, +15%; Overhead, Technically, underneath, +30%; Sorcery, -15%)  +
Affliction (Cumulative, +400%; Disadvantage, Will-2, +10%; Fixed Duration, 3 minutes, +0%; Follow-Up, +0%; Magical, -10%)
Notes: A maximum level of 4 is recommended for 79 points. Two small alternatives to consider are a variety with Explosion 2 instead which makes each level cost 10.5 points each, or Explosion 3 which makes each level cost 13 each.
Statistics: Affliction 1 (Will; Environmental, Must touch the ground, -20%; Fixed Duration, 3 minutes, +0%; Incapacitation, Unconsciousness, +200%; Malediction 2, +150%; Sorcery, -15%)
Notes: One level is quite enough. In fact, this move is very inaccurate in the pokemon games and might benefit from something like unreliable or inaccurate.