|First not-so-scary and on-topic|
GIS result for vanilla and overload.
|Pretty good resource for any|
system based on the default spell
system. Ok one for everything else.
Good Supplements To Look At
- GURPS Magic is basically required for either of these systems.
- If you really like magic, that same page recommends several expansion books with more official spells.
- GURPS Thaumatology is needed to understand the full rules of Threshold-Limited Magic
- GURPS Thaumatology: Magical Styles also adds a great deal of perks to the mix and has some good advice for grouping thematically appropriate spells and abilities to give magic users more focus and better abilities.