|Used my scanner for the first time|
today to put the map pieces together.
My players told me they didn't even
understand the map until seeing it
stitched together like this.
- Sophie - A young artificer girl, the opposite of self-aware, but wants to be recognized as a genius of her time. Her poor social graces put a damper on the possibility of that ever happening. She doesn't care. Results should speak for themselves. Her player decided to buy off Curiousness and Stubbornness disadvantages between sessions to give a little bit more differentiation between herself and Wynter, and mostly due to the fact that the disadvantages were starting to detract from the picture of the character that was emerging.
- Stuart ("Corduroy") - an Innkeeper saddled with the family business, but would much rather travel the world. He can't part outright with the family tavern out of respect for his family, but he needs to find and hire people that he can trust to take care of it in his absence. Additionally, he will need to gather enough money to pay them in advance; he doesn't know how profitable the inn will be in his absence, nor how long he'll be gone.
- Wynter - a Scholar who has just wandered into the town of Wood's Edge, she is just going along with whatever Sophie and Stuart are doing. She's not from around there and doesn't know what's what, and as a result, is unfortunately using Sophie as a barometer for "normal".
|Important Places Key:|
Pink Trapezoid: Jail
Pink Circle: Mugging Incident
Light Green Field: Park
Western White Box: Dick and Kelly's Gate
Northern Orange Star: Wall that needs Repairs
|Michelle's back is covered in golden veins|
where her shell was cracked in what looks
like an incredibly violent impact.
After Action Report
- I forgot what Obliviousness meant for a while, so I wasn't engaging it enough. Wynter's player did a good job of role-playing a dumbstruck foreigner when I thought of hooks to engage it.
- Speaks With Animals is a weird, but extremely cool advantage. It opens so many doors that I'm dumbfounded trying to think of ways to make it work well within the campaign. However, I definitely want it to work just because of how cool it is.
- The rank in the Merchant's Guild was especially helpful. Horses and carriages are really expensive.
- My players were worried about splitting up in a meta sense. However, in this session, it felt reasonable.