Sunday, November 13, 2016

Powers: (Inspired by) Bellsprout

The stats are better than
I thought.
A plant/poison hybrid. Very typical. Let's take a closer look.

Gluttony

Completely different ability from the similarly named disadvantage in GURPS, this lets you use equipment easier than normal.
This might be a combination of the Packrat perk and Fast-Draw (Potion) (or other consumable) skill.

Gastro Acid

This attack cancels out the current buffs and debuffs on a target. This is Dispel Magic from Thaumatology - Sorcery, p.21 with a different name.

Wring Out

This is an attack that does more damage the closer an opponent is to max HP. In GURPS, we resort to our annoying favorite friend of gradient abilities.
Crushing Attack 6d (Accessibility, Target has 1xHP or more, -20%; Increased 1/2d, +15%; Sorcery, -15%)[24]
Crushing Attack 5d (Accessibility, Target has 0.8xHP or more and less than 1xHP, -20%; Increased 1/2d, +15%; Sorcery, -15%)[20]
Crushing Attack 4d (Accessibility, Target has 0.6xHP or more and less than 0.8xHP, -30%; Increased 1/2d, +15%; Sorcery, -15%)[14] 
Crushing Attack 3d (Accessibility, Target has 0.4xHP or more and less than 0.6xHP, -30%; Increased 1/2d, +15%; Sorcery, -15%)[11]  (Actually 10.5)
Crushing Attack 2d (Accessibility, Target has 0.2xHP or more and less than 0.4xHP, -40%; Increased 1/2d, +15%; Sorcery, -15%)[6] 
Crushing Attack 1d (Accessibility, Target has 0 HP or more and less than 0.2xHP, -40%; Increased 1/2d, +15%; Sorcery, -15%)[3] 
The most expensive ability in the bundle is 24 points, and the others, divided by 5 and rounded up are 4, 3, 3, 2, and 1, for a total of 37.

Wring Out


Keywords: Missile, Obvious

Full Cost: 37 points.
Casting Roll: None, roll innate attack to aim.
Range: 100 yards
Duration: Instantaneous
The "caster" launches psionic tendrils that squeeze the life out of the opponent, and which respond better when the opponent has a greater quantity of life force.
Statistics: see above calculations.
Notes: if you want to make a leveled version, knock yourself out, but it'll be really annoying.

Other Thoughts and Conclusion

Cool, a huge proportion of the abilities were already finished before I even started. I reread the Sorcery specifications the other day and realized buff spells don't need the malediction modifier, meaning a lot of my abilities are more expensive than they need to be. One day, when I feel like fixing them, I might go back and do so.
I think knowing about the dispel magic ability earlier would have been great, but now that I remember it was already statted, that saves me a lot of heartache.

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