|The ribs always worried me.|
Striking ST 1(Only While Afflicted with a negative affliction, -40%)Take up to 4 levels.
Nega-Enhanced Block 1[-5]
Nega-Enhanced Parry 1 [-10]
Nega-Enhanced Dodge 1 [-15]As a meta-trait, this is -30/level. This is also afflicted in equal measure as a backlash against the bearer.
Affliction 1 (Will; Area Effect, 8 yards, +150%; Aura, +80%; Backlash, Nega-Active Defense, -30%; Disadvantage, Nega-Active Defense 1, +30%; Malediction 1, +100%; Range, Melee, C, -30%)A funny thing, this ability stays the same cost no matter how high you level it, because the backlash and the inflicted disadvantage increase at the same rate. If you want to be truly defenseless, try something like a level 10 version. This ability is an aura so it does the contest of will automatically with anyone in range, but can be turned off at will. As a special effect, turning off the aura should negate defense penalties for everyone.
Basic Speed +1.00 (Accessibility, Only after an opponent suffers stun, -20%)You might need successive versions as well.
Basic Speed +2.00 (Accessibility, Only after afflicting stun twice within one minute, -30%)
Basic Speed +3.00 (Accessibility, Only after afflicting stun thrice within one minute, -40%)If you take those altogether, the most expensive is 36, and the other two as alternate abilities are 7 and 4, for a total of 47 points.
Crushing Attack 3d (Accessibility, Must Wait, -5%; Accessibility, Must have incurred an injury this turn from the target of the attack, -20%; Follow-Up, Cosmic, +50%)If you are hit by the target, and then successfully return damage with any move, this ability does an extra 3d crushing damage.
Crushing Attack 3d+1(Follow-Up, Successful Disarm, +0%)
Striking ST 2(Magic, -10%)
Damage Resistance 2(Magic, -10%)for a total of 18 points, it might look like:
Keywords: Buff, Leveled
Full Cost: 29 points for level 1. 18 points/level thereafter.
Casting Roll: None, roll innate attack to aim.
Range: 100 yards
Duration: 3 minutes
The "caster" secretly boosts the attack and defensive power of the target for 3 minutes. For each level, this grants 2 Striking ST and 2 DR.
Statistics: Affliction 1 (Will; Advantage, ST2 and 2DR, +180%; Fixed Duration, 3 minutes, +0%; No Signature, +20%; Sorcery, -15%) 
In pokemon, this lowers the opponent's speed greatly. This could be more abstractly understood as the intimidation skill in GURPS. Otherwise, this is a simple malediction that lowers an opponent's speed.
Affliction 1(Accessibility, Punch must be to a head location, -10%; Follow Up, Punches, +0%; Incapacitation, Daze, +50%)