|PS as in PlatypuS.|
YDuck as in "Why, duck?"
Enhanced Move (Ground) 1 (Environmental, Only in the rain, -20%)This also might come with the ability to move well in the rain.
Terrain Adaption (Water Slick Surfaces)
Anti Sorcery Talent 1(Fire College Only)[-5]This gives a -1 to all uses of Sorcery for fire spells. I like this better because it works almost like negated advantage, except it can go above and beyond reducing a net bonus to 0, and can go into net penalties. 50% to me, I'm just gonna take a swing and call that a -4 penalty, or 4 levels of Anti-power talent.
A different alternative is basing the ability around Mana Damper (Fire College only) and it seems neither significantly more or less expensive.
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.So, I'll stat it out as a striker with a high rate of fire to simulate rapid movement.
Crushing Striker (Tail; Limited Arc, Behind, -40%; Long, Reach C,1, +100%; Rapid Fire, 3, +50%; Swing Only, +20%;)You can attack in the area behind you, and can hit up to three times with a rapid swishing motion. The swing only modifier comes from the article Natural Weapons in Pyramid #3/65. Damage is calculated the same, but substitute swing damage for thrusting damage wherever it is called for.
Alternate Form (Water Type; Magical, -10%)Altogether then, the ability looks like this:
Modular Abilities(Anything, 7 points a slot; Fast, 3 Points per point; All-or-Nothing, -10%; Cosmic, All Afflictions on a character count as a single copyable meta-trait, +50%; Trait Limited, Advantages, Disadvantages, Afflictions only, -10%; Social, +50%; Physical, +100%; Uncontrollable Trigger, The presence of an afflicted individual, -15%)This comes out to 18.55 for the slot, and 7.95 per point... Level 1 is 26.5 points... and level 11 is 106 points, the first level that divides evenly. Each level allows a character point copied. Negative status copied counts as -1 character points per +5% as an enhancement to Affliction, as if they were disadvantages. Copying disadvantages makes copying other abilities more easy.
A note, Neutralize with power theft is probably a way better way to get abilities from someone, but it steals the powers they have instead of copying their buffs and debuffs.
Notes: each level adds +7.95% to the Modular abilities enhancement, allowing an additional point to be configured.
Will (Only when defending in malediction quick contests, -40%, Magical, -10%)This is a cumulative buff that makes one strong against malediction attacks.
Attribute Substitution (Cosmic, For all Purposes, Substituting things that aren't normally exchangeable, +600%; DR For Will)
Damage Resistance +10
Attribute Substitution (Cosmic, For all Purposes, Substituting things that aren't normally exchangeable, +600%; Will For DR)
Will -10 [-50]Adding a -10% to all of these... that's 7, 45, 7, and -45 respectively. As an affliction that's 70% + 450% + 70% +45% = +635%. I didn't want to group them altogether as a meta-trait because that would make it cheap with the DR bonus and Will Penalty cancelling each other out. I decided they need a 10 penalty/bonus respectively because DR kinda "starts" from 0 and Will kinda "starts" from 10, so this would make someone's Will temporarily DR+10, and their DR would temporarily be Will-10.