|These are kids having a birthday party.|
They are at a gym.
Preamble: Let's Stage Things
- Shibazakura "The Red Mistress"
- A Coleopteran (The Next Level) mob leader, named for her ruby red shell, like a Japanese Beetle. Very Christmassy.
- Very fond of flowers and pink.
- Quick to assume men are hitting on her.
- Values Social Etiquette tremendously.
Room 1: The Entrance
- They can pretend to be live entertainers if any have good performance, acting, and storytelling skills.
- They can try simply reasoning with the guards.
- Remembering the Shibazakura's and Irondome's name gives a +1 each to any social rolls. If they bought a gift themselves, regardless of the contents, that is also a +1 to the roll.
- Savoir-Faire (Organized Crime) or similar can also be used a complementary skill to approach the guards with the solemn respect they deserve.
- This can finally be clinched with any appropriate contest of social skill versus will (Say 12) or a straight reaction roll, whatever the GM fancies. Winning the quick contest or getting a good reaction or better means they trust they are on the level. Anything worse and they are sent out to do some busy work before being let in (The food here s*cks, here's $5, bring us something back from Tiny Pharaoh's.)
- The players can try to fight them, each of them should be about a 50 CER encounter (Try the ogre or orc sergeants from Mirror of the Fire Demon, The Ogre with the club feels more in tune with the flavor, but you can call it something else. ) and of course, this can have consequences for the rest of the scenario, not the least is the earlier promise of retribution.
- If the player's somehow botch this up really really bad, and it is still possible, Deus Ex Machina them into being thrown into the dungeons of the arcade.
Room 2: Puzzle or Roleplaying Challenge
|Aw Cheeses, what do I do?|
- Each game can cost a GURPS buck, or more if you like.
- Use Observation skills to watch children playing and find out which activities give out the most tickets and/or utilize the party's skills the best.
- A skeeball game is three skill rolls of Throwing - 5 for tiny targets, and that low hanging shield to prevent cheating by just dropping it or throwing directly at the best target instead of rolling, or simply Hobby Skill (skeeball) if any character is cool enough to have it. Ignore all failures and critical failures, and add up Margins of success. The players win 30 * Margin of Success tickets, and a bonus 50 tickets for each critical success.
- A basketball game, similarly requires a skill of Throwing - 3 or Sport(Basketball) - 1 for awkward equipment and a net that moves slowly back and forth, win 10 * Margin of Success tickets.
- A shooting gallery comes in three levels, use Bow or Crossbow skill to hit targets at skill-4, -5, and-6 respectively, each round lasts long enough to allow reloading plus 3 seconds of aiming split between the three targets. Fast-Draw (Arrow) or (bolt) can allow an additional aim per each of three targets per round, for a maximum of two aims. Each target hit is a 20 ticket reward, and there is a 100 ticket bonus for performing perfectly. Timings can be discovered by using Observation to watch some kids play first, otherwise the players won't know how much time they have to aim.
- Gambling games can be played as a Quick Contest of Gambling versus the house's skill of 15. Losing only loses a dollar, but winning gets 2*Margin of Success Tickets, with a chance to double or nada or cash out. Each successive doubling adds 2*Margin of Success tickets, plus doubling the existing running total
- Come up with your own interesting ideas! Some others I had that might require more depth than I want to write out
- Players act out characters from pseudo-video games as children yell out commands telepathically with a controller.
- Games of chance to win several tokens at once to play more games in turn.
- Being a super jerk and stealing tickets from a child.
- Especially look at player Hobby Skills and Sport skills, make those points worth it.
Room 3: Trick, Or Set-Back
Hello, Little Princess,
I am so sorry I couldn't attend your party today, but I got you something that I'm sure you will like. If you and your father care to swing by one of these days, we can have our own small party, how's that sound?
Hugs and Kisses, Auntie ShibaA horrific question should come to light as the party reads this: if the present is wrong, how come the card that was adhered to the wrapping paper was right? (Well, it might not happen that way, the party might assume that this is how the mixup in the drop off occurred, drop the hint if this isn't as obvious as I intended it to be.) If they noticed Maurice earlier, an IQ roll might allow them to put two and two together if they don't realize it for themselves.
In any case, if they try to find the present in the stack, they will find it is already missing. If they look for M&M, he won't be anywhere they expect to find him, but they might get a tip he went into the kitchen. By pure coincidence, when the players find out or decide to look in the kitchen, the double doors burst open, and out comes a cake being pushed by Maurice... and beside him Booster (one of the two characters that were supposed to deliver the present, remember?)
Room 4: Climax, Big Battle, or Conflict
- Approximately 160 CER, or maybe less if they couldn't bring in their weapons.
- Two 50 CER muscles that work for Irondome
- In the case that the players didn't have their weapons with them, a Serendipity use might mean that coincidentally the muscle have normal (good quality, nothing extra) versions of the weapons they would usually use.
- This Cake (CER 67)
- Two Thouls representing Buggy and Bonkers. Use the shortsword stats, and describe them as Cat-Folk. (CER 100)
- An Orc-Sergeant (Mirror of The Fire Demon) but describe it as a human for Andrea. Shortsword or Axe (CER 50ish)
- Two Ogres with mauls (Mirror of the Fire Demon) (CER 98)