|What kinda animal is this?|
It has an exoskeleton, but looks like
So first off we define a limitation for Damage Resistance
No Protection, -80% - This means the Damage Resistance does absolutely nothing by itself. If there are other modifiers present, they act upon damage received as if it were abated by DR equal in level.This is to say, for example DR 4 (No Protection, -80%; Reflective, +100%) won't protect you from 4 cutting damage, but will still reflect 4 cutting damage back to an opponent. In effect, reciprocating the effect.
Now, back to the original problem. We need to reflect back Sleep, Smouldering, and Poison. Those might be represented as, if we are allowed to apply these modifiers to Resistant:
Immunity To Sleep (Specific Condition; No Protection, -80%; Reflective, +100%)
Immunity To Smouldering (Specific Condition from Occasional Sources; No Protection, -80%; Reflective, +100%)
Immunity To Poison (Common Condition; No Protection, -80%; Reflective, +100%)
TeleportThis is textbook Warp. Not even gonna touch it. I recommend Blink as well at a minimum for the defensive capabilities.
Schtick (Can bend flatware in your hand with your mind)
- It isn't one point cheaper because it isn't olfactory.
- Instead of it granting the ability to hit ghosts like "Ghostly Weapon," it allows attacking "dark" element enemies, which are normally intangible to psychic.
- It grants the same talent without the sense based limitation, making it 21 points for a +2
Neutralize (Darkness) (One Ability, Static, -80%; Ranged, +40%; Sorcery, -15%)Though, assume that "Darkness" and "Sorcery," which should really be "Psionic and Requires 1 FP" if we are diving down to that resolution, are very similar, but different power sources. This saves a few more points.
Statistics: Affliction (Will; Advantage, Damage Resistance, Force Field, Magical, Semi Ablative, +45%; Cumulative, +400%; Malediction 2, +150%; Sorcery, -15%) 
Cutting Attack 3d+2 (Increased 1/2D, +15%; Link, +10%; PM, -10%; Requires Recharge, 10 minutes, -10%;)
The "caster" marks a target for impending doom. If the target fails a defense roll, they are struck down 1 minute later with damage equal to level
Notes: Six levels is an appropriate maximum.